Scripting and Orchestration of Collaborative Inquiry: An Increasing Complexity of Designs

Michael Tissenbaum, J. Slotta
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Culminating Smart Classroom Activity The curriculum culminated in a one-week activity where students solved ill-structured physics problems based on excerpts from Hollywood films. The script for this activity consisted of three phases: (1) at home solving and tagging of physics problems; (2) in-class sorting and consensus; and (3) smart classroom activity. In the smart classroom, students were heavily scripted and scaffolded to solve a series of ill-structured physics problems using Hollywood movie clips as their domain (i.e., could IronMan Survive a shown fall). Four videos were presented to students, with the room physically mapped into quadrants (one for each video). The activity was broken up into four stages: (1) Principle Tagging; (2) Principle Negotiation and Problem Assignment; (3) Equation Assignment, and Assumption and Variable Development; and (4) Solving and Recording. 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This display showed and dynamically updated all student location assignments within the room, and tracked the timing of each activity, using three color codes (a large color band around the whole board that reflected how much time was remaining): “green” (plenty of time remaining), “yellow” (try to finish up soon), and “red” (you should be finished now). Scaffolded Inquiry Tools and Materials: In order for students to effectively engage in the activity and with peers, there is a need for specific scaffolding tools and interfaces for students to interact, build consensus, and generate ideas as a knowledge community (i.e., personal tablets, interactive whiteboards). Two tools were provided to students, depending on their place in the script: individual tablets tied to their S3 user accounts; and four large format interactive displays that situated the context (i.e., the Hollywood video), providing location specific aggregates of student work, and served as the primary interface for collaborative negotiation Real-Time Data Mining and Intelligent Agency: To orchestrate the complex flow of materials and students within the room, a set of intelligent agents were developed. 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引用次数: 2

Abstract

The emergence of increasingly social and connected technologies is providing new opportunities for computer supported collaborative learning designs, (e.g., user-contributed content, tangible and embodied interactions, and augmented reality), while raising challenges and complexities in the scripting and orchestrating of these interactions. This poster responds to these challenges, introducing an orchestration framework (S3) within the context of two grade 11 physics classes in a smart classroom setting. As CSCL interventions become increasingly complex in terms of the interactions we require between students, teachers, materials, and the learning environments, there is a growing need to structure these interactions in the form of pedagogical scripts (Dillenbourg & Jermann, 2007). Further, with the increasing complexity and duration of our CSCL scripts, there is greater need to give teachers the information and tools to orchestrate their enactment – even as they may unfold “on-the-fly” (i.e, requiring real-time decisions). Orchestration is achieved through direct social interactions as well as through technological supports. In response, we are developing SAIL Smart Space (S3), an open source framework that coordinates complex pedagogical sequences, including dynamic sorting and grouping of students, and the delivery of materials based on emergent semantic connections (Tissenbaum & Slotta, 2012). To inform our development of the S3 intelligent agent framework, we developed PLACE.web (Physics Learning Across Contexts and Environments) a 13-week high school physics curriculum where students capture examples of physics in the world around them (through pictures, videos, or open narratives), which they explain, tag, and upload to a shared social space. Within this knowledge community, peers are free to respond, debate, and vote on the ideas submitted by their peers. Driven by the KCI Model the goal of PLACE.Web is to create an environment where the class' collective knowledge base is ubiquitously accessible allowing students to engage with the ideas of their peers spontaneously and across multiple contexts. We will focus on the culminating activity, which occurred across three contexts, employed user contributed materials, leveraged the spatial aspects of the room, and used intelligent agents in a consequential way. Culminating Smart Classroom Activity The curriculum culminated in a one-week activity where students solved ill-structured physics problems based on excerpts from Hollywood films. The script for this activity consisted of three phases: (1) at home solving and tagging of physics problems; (2) in-class sorting and consensus; and (3) smart classroom activity. In the smart classroom, students were heavily scripted and scaffolded to solve a series of ill-structured physics problems using Hollywood movie clips as their domain (i.e., could IronMan Survive a shown fall). Four videos were presented to students, with the room physically mapped into quadrants (one for each video). The activity was broken up into four stages: (1) Principle Tagging; (2) Principle Negotiation and Problem Assignment; (3) Equation Assignment, and Assumption and Variable Development; and (4) Solving and Recording. In each step students moved, or were sorted, within the room completing a set of collective and collaborative tasks that built upon the emerging knowledge base, using their tablets or large format interactive displays. During the acidity the teacher used a set of specially designed feedback technologies to aid in its orchestration. Orchestration of the culminating script: Ambient Feedback: A large Smartboard screen at the front of the room (i.e, not one of the 4 Hollywood video stations) provided a persistent, passive representation of the state of individual, small group, and whole class progression through each step of the smart classroom activity. This display showed and dynamically updated all student location assignments within the room, and tracked the timing of each activity, using three color codes (a large color band around the whole board that reflected how much time was remaining): “green” (plenty of time remaining), “yellow” (try to finish up soon), and “red” (you should be finished now). Scaffolded Inquiry Tools and Materials: In order for students to effectively engage in the activity and with peers, there is a need for specific scaffolding tools and interfaces for students to interact, build consensus, and generate ideas as a knowledge community (i.e., personal tablets, interactive whiteboards). Two tools were provided to students, depending on their place in the script: individual tablets tied to their S3 user accounts; and four large format interactive displays that situated the context (i.e., the Hollywood video), providing location specific aggregates of student work, and served as the primary interface for collaborative negotiation Real-Time Data Mining and Intelligent Agency: To orchestrate the complex flow of materials and students within the room, a set of intelligent agents were developed. The agents, programmed as active software routines, CSCL 2013 Proceedings Volume 2: Short Papers, Panels, Posters, Demos, & Community Events
协作探究的脚本和编排:设计的日益复杂
越来越多的社交和互联技术的出现为计算机支持的协作学习设计(例如,用户贡献的内容、有形和具体化的交互以及增强现实)提供了新的机会,同时在这些交互的脚本和编排方面提出了挑战和复杂性。这张海报回应了这些挑战,在智能教室设置的两个11年级物理课堂的背景下引入了一个编排框架(S3)。由于CSCL干预措施在学生、教师、材料和学习环境之间的互动方面变得越来越复杂,因此越来越需要以教学脚本的形式构建这些互动(Dillenbourg & Jermann, 2007)。此外,随着CSCL脚本的复杂性和持续时间的增加,我们更需要为教师提供信息和工具来编排他们的制定,即使他们可能“在飞行中”展开(即需要实时决策)。编排是通过直接的社会交互以及技术支持来实现的。作为回应,我们正在开发SAIL智能空间(S3),这是一个开源框架,用于协调复杂的教学序列,包括学生的动态排序和分组,以及基于紧急语义连接的材料交付(Tissenbaum & Slotta, 2012)。为了为S3智能代理框架的开发提供信息,我们开发了PLACE。web(跨背景和环境的物理学习)是一个为期13周的高中物理课程,学生在这里捕捉他们周围世界的物理例子(通过图片、视频或开放式叙述),他们解释、标记并上传到共享的社交空间。在这个知识社区中,同行可以自由地对他们的同行提交的想法进行回应、辩论和投票。在KCI模型的驱动下实现PLACE的目标。网络是为了创造一个环境,在这个环境中,班级的集体知识库是无处不在的,允许学生自发地、跨多种环境地参与到同龄人的思想中来。我们将重点关注最终活动,它发生在三种情况下,使用用户提供的材料,利用房间的空间方面,并以相应的方式使用智能代理。课程在为期一周的活动中达到高潮,学生们根据好莱坞电影的节选来解决结构不合理的物理问题。这个活动的脚本包括三个阶段:(1)在家解决和标记物理问题;(2)班级内的梳理与共识;(3)智慧课堂活动。在智能教室里,学生们被严格按照剧本和框架来解决一系列结构不良的物理问题,这些问题使用好莱坞电影片段作为他们的领域(例如,钢铁侠能否从展示的坠落中幸存下来)。向学生们展示了四个视频,房间被物理地划分为象限(每个视频对应一个象限)。活动分为四个阶段:(1)原则标注;(2)原则协商与问题分配;(3)方程赋值、假设与变量展开;(4)解决和记录。在每一步中,学生们在教室里移动,或者被分类,使用他们的平板电脑或大型交互式显示器,完成一组基于新兴知识库的集体和协作任务。在酸度期间,老师使用了一套特别设计的反馈技术来帮助其编排。环境反馈:教室前面有一个大的智能板屏幕(即不是4个好莱坞视频站之一),通过智能课堂活动的每一步,提供了个人、小组和整个班级的状态的持续、被动的表现。该显示器显示并动态更新了房间内所有学生的位置分配,并使用三种颜色代码(整个黑板周围的一个大色带,反映了剩余时间)跟踪每个活动的时间:“绿色”(剩余时间充足),“黄色”(尝试尽快完成)和“红色”(你现在应该完成)。搭建的探究工具和材料:为了让学生有效地参与活动并与同龄人一起参与,需要特定的搭建工具和界面,让学生作为一个知识社区进行互动,建立共识,并产生想法(即个人平板电脑,交互式白板)。根据学生在脚本中的位置,为他们提供了两种工具:与S3用户帐户绑定的个人平板电脑;以及四个大型交互式显示器,这些显示器位于上下文(即:
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