Towards a new hybrid game model: designing tangible experiences

A. Oliveira, Micael Sousa, M. Vairinhos, Nelson Zagalo
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引用次数: 6

Abstract

In this paper we intend to present a theoretical discussion on the definition and specificity of hybrid games and tangible experiences, grounded in the research project “FlavourGame”. The project is developing a serious game for kids aged 10–12 years old to generate discussion and sense-making around nutrition, more specifically everyday choices of nourishment and food. We believe hybrid games are presenting themselves as a new realm of gaming, opening new possibilities, making use of the best of both worlds - physical and virtual. Therefore, we are now working in the creation of a hybrid game model (combining the digital component based on a TUI - tangible user interface with a physical board game). FlavourGame aims to become a game design model for platforms mixing real, fictional and digital worlds merged through physical interactions and rich sensory experiences, unusual in videogames. We intend to present some of the ideas we have been brainstorming and drafting, built on past experiences, in order to design a research path in the direction of the development of a hybrid game model based on embodied conversation and player participation.
走向一种新的混合游戏模式:设计有形体验
在本文中,我们将以“FlavourGame”研究项目为基础,对混合游戏和有形体验的定义和特殊性进行理论讨论。该项目正在为10-12岁的孩子开发一款严肃的游戏,以引发关于营养的讨论和意义,更具体地说,是关于营养和食物的日常选择。我们相信混合游戏将呈现出一个全新的游戏领域,开启新的可能性,充分利用物理世界和虚拟世界的优势。因此,我们现在正致力于创建一种混合游戏模式(将基于TUI(有形用户界面)的数字组件与物理桌面游戏相结合)。FlavourGame的目标是通过物理互动和丰富的感官体验,成为将真实、虚拟和数字世界融合在一起的平台的游戏设计典范,这在电子游戏中是不寻常的。我们打算在此展示一些基于过去经验的头脑风暴和构思的想法,从而设计出一种基于具体化对话和玩家参与的混合游戏模式发展方向的研究路径。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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