Spatial speculation through John Conway’s Game of Life: fostering creativity with autonomous algorithms

André Luiz Silva, M. Bergamo
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Abstract

This article seeks to present an experiment involving a cellular automaton inspired by John Conway's Game of Life. The developed algorithm uses simple composition rules to generate viability diagrams of single-story single-family homes, considering the amount of social, private and empty spaces. The objective of the experiment is to illustrate a line of thought that seeks to use AI as a creative, aesthetic, imagery, stylistic, linguistic and critical stimulus for the development and advancement of architectural discourse. Through the experiment, a co-authorship relationship was observed in which the algorithm generates a contingent event represented by the feasibility diagram, and the architect reacts to this event by maturing it into a less abstract solution.
通过John Conway的《生命游戏》进行空间推测:用自主算法培养创造力
这篇文章试图呈现一个涉及细胞自动机的实验,其灵感来自John Conway的《生命游戏》。开发的算法使用简单的组合规则生成单层单户住宅的可行性图,考虑到社交,私人和空置空间的数量。实验的目的是阐明一条思路,寻求将人工智能作为建筑话语发展和进步的创造性、美学、意象、风格、语言和批判性刺激。通过实验,观察到一种合作关系,其中算法生成一个由可行性图表示的偶然事件,架构师通过将该事件成熟为不那么抽象的解决方案来对该事件做出反应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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