Game optimal sensor management strategies for tracking elusive space objects

Dan Shen, B. Jia, Genshe Chen, K. Pham, Erik Blasch
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引用次数: 7

Abstract

This paper presents a pursuit-evasion (PE) orbital game approach for space situational awareness (SSA), where imperfect measurements and/or informational uncertainties are addressed. Whether deliberate or unintentional, some of space objects may cause confusion to observers (satellites) by performing orbital maneuvers. Generally, the space-object tracking problem can be modeled as a one-sided optimization (optimal control) setup or a two-sided optimization (game) problem. In the optimal control setup, the states (positions and velocities) of space objects are computed (filtered) based on the sensor measurements. However, the optimal control approach does not consider the intelligence of the space objects that may change their orbits intentionally to make it difficult for the observer to track it. The proposed PE approach provides a method to solve the SSA problem, where the evader will exploit the sensing and tracking model to confuse the pursuer by corrupting their tracking estimates, while the pursuer wants to decrease the tracking uncertainties. The uncertainties are modeled based on the tracking entropy. For the applied consensus-based filters, the entropy is simplified as the product of eigenvalues of error covariance matrices. The fictitious play framework has been exploited to solve the non-linear PE games. Examples are presented for different maneuvering scenarios with optical tracking used space-based optical (SBO) sensors.
追踪难以捉摸空间目标的博弈最优传感器管理策略
本文提出了一种用于空间态势感知(SSA)的追踪-逃避(PE)轨道博弈方法,该方法解决了不完美测量和/或信息不确定性问题。无论是有意还是无意,一些空间物体通过轨道机动可能给观测者(卫星)造成混淆。一般来说,空间目标跟踪问题可以建模为单侧优化(最优控制)设置或双边优化(博弈)问题。在最优控制设置中,根据传感器的测量值计算(过滤)空间物体的状态(位置和速度)。然而,最优控制方法没有考虑空间物体的智能,这些物体可能故意改变其轨道,使观测者难以跟踪它。所提出的PE方法提供了一种解决SSA问题的方法,其中逃避者利用传感和跟踪模型通过破坏跟踪估计来混淆跟踪者,而跟踪者则希望减少跟踪不确定性。基于跟踪熵对不确定性进行建模。对于应用的基于共识的滤波器,熵被简化为误差协方差矩阵特征值的乘积。利用虚拟游戏框架求解非线性体育游戏。给出了利用天基光学(SBO)传感器对不同机动场景进行光学跟踪的实例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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