Simulating crowd phenomena in African markets

F. Tasse, Kevin R. Glass, S. Bangay
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引用次数: 6

Abstract

Crowd simulation is an important feature in the computer graphics field. Typical implementations simulate battle scenes, emergency situations, safety issues or add content to virtual environments. The problem stated in this paper falls in the last category. We present a crowd simulation behavioural model which allows us to simulate identified phenomena in popular local African markets such as narrow street flows and crowd formation around street performances. We propose a three-tier architecture model enable to produce intentions, perform path planning and control movement. We demonstrate that this approach produces the desired behaviour associated with crowds in an African market, which includes navigation, flow formation and circle creation.
模拟非洲市场的人群现象
人群仿真是计算机图形学领域的一个重要特征。典型的实现是模拟战斗场景、紧急情况、安全问题或向虚拟环境添加内容。本文所论述的问题属于最后一类。我们提出了一个人群模拟行为模型,使我们能够模拟流行的非洲当地市场中已确定的现象,如狭窄的街道流量和街头表演周围的人群形成。我们提出了一个三层架构模型,能够产生意图,执行路径规划和控制运动。我们证明,这种方法产生了与非洲市场人群相关的预期行为,包括导航、流量形成和圈子创建。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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