The Geometric Oscillator: Sound Synthesis with Cyclic Shapes

Joshua Peschke, Axel Berndt
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引用次数: 5

Abstract

From perfect circular motion derives the sine wave. Deforming the circle or replacing it by a different cyclic shape produces a different waveform. This marks the conceptual basis of the geometric oscillator. Interaction with the shapes, such as in a graphics editor, becomes interaction with the timbres that derive from them. In this paper, we elaborate on this synthesis method, introduce a further derivation step that comes with some handy advantages, and detail a corresponding user interface approach. A prototype implementation, called Cyclone, is described. Based on feedback that we gained from demos and our own experiences from experiments we will outline the next iteration of Cyclone's further development.
几何振荡器:循环形状的声音合成
从完美圆周运动中得到正弦波。将圆变形或用不同的循环形状替换它会产生不同的波形。这标志着几何振荡器的概念基础。与形状的交互,例如在图形编辑器中,变成了与来自它们的音色的交互。在本文中,我们详细阐述了这种合成方法,介绍了进一步的推导步骤,该步骤具有一些方便的优点,并详细介绍了相应的用户界面方法。本文描述了一个名为Cyclone的原型实现。根据我们从演示中获得的反馈和我们自己从实验中获得的经验,我们将概述旋风进一步发展的下一个迭代。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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