Educational Games Design

N. Hamdaoui, M. K. Idrissi, S. Bennani
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引用次数: 1

Abstract

Video games are widely and increasingly adopted in the educational field thanks to their inherent engaging, immersive, and adaptive capacities. Yet, one of the greatest problematic in educational games design remains how to create ludic and adaptive experiences without going astray from the targeted learning objectives. In creating adaptive educational games, modeling the learner/player is a prerequisite. This chapter highlights the importance of educational standards in learning content design and proposes an adaptive mechanism “AMEG” based on IMS learning design and artificial intelligence that model learners using game metrics and adapt the gameplay as well as the learning content. As a practical experimentation of the mechanism, MathQuests, an educational game that helps in teaching mathematical operations for first year middle school students was created.
教育类游戏设计
电子游戏由于其固有的吸引力、沉浸感和适应性,在教育领域得到了越来越广泛的应用。然而,教育类游戏设计中最大的问题之一仍然是如何在不偏离目标学习目标的情况下创造有趣和适应性的体验。在创造适应性教育游戏时,建模学习者/玩家是一个先决条件。本章强调了教育标准在学习内容设计中的重要性,并提出了一种基于IMS学习设计和人工智能的自适应机制“AMEG”,该机制使用游戏指标对学习者进行建模,并适应游戏玩法和学习内容。作为对这一机制的实际实验,MathQuests是一款帮助一年级中学生教授数学运算的教育游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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