{"title":"Course: Rapid advanced multimodal multi-device interactive application prototyping with Max/Jitter, processing, and OpenGL","authors":"Miao Song, Serguei A. Mokhov, S. Mudur","doi":"10.1109/GEM.2015.7377246","DOIUrl":null,"url":null,"abstract":"We explore rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, and connectivity with various devices such as, Kinect, Wii, and iDevice-based controls. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and real-time performances that use interactive graphics. As a case study, we share our expertise in connecting realtime graphics with on-stage performances with the Illimitable Space System (ISS) v2. This course complements a full paper and a demo at GEM'15 as well as our demo at the CGI in Asia SIGGRAPH International event at SIGGRAPH'15 in Los Angeles. A related course was accepted for presentation at SIGGRAPH Asia 2015 in Kobe, Japan.","PeriodicalId":376362,"journal":{"name":"2015 IEEE Games Entertainment Media Conference (GEM)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE Games Entertainment Media Conference (GEM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GEM.2015.7377246","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
We explore rapid prototyping of interactive graphical applications using Jitter/Max and Processing with OpenGL, and connectivity with various devices such as, Kinect, Wii, and iDevice-based controls. Such rapid prototyping environment is ideal for entertainment computing, as well as for artists and real-time performances that use interactive graphics. As a case study, we share our expertise in connecting realtime graphics with on-stage performances with the Illimitable Space System (ISS) v2. This course complements a full paper and a demo at GEM'15 as well as our demo at the CGI in Asia SIGGRAPH International event at SIGGRAPH'15 in Los Angeles. A related course was accepted for presentation at SIGGRAPH Asia 2015 in Kobe, Japan.