NDI: Node-dependence-based Dynamic gaming Incentive algorithm in opportunistic networks

Ruiyun Yu, Pengfei Wang, Zhijie Zhao
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引用次数: 4

Abstract

Opportunistic networks are lack of end-to-end paths between source nodes and destination nodes, so the communications are mainly carried out by the “store-carry-forward” strategy. Selfish behaviors of rejecting packet relay requests will severely worsen the network performance. Incentive is an efficient way to reduce selfish behaviors, and hence improves the reliability and robustness of the networks. In this paper, we propose the Node-dependence-based Dynamic gaming Incentive (NDI) algorithm, which exploits the dynamic repeated gaming to motivate nodes relaying packets for other nodes. The NDI algorithm presents a mechanism of tolerating selfish behaviors of nodes. Reward and punishment methods are also designed based on the node dependence degree. Simulation results show that the NDI algorithm is effective on increase the delivery ratio and decrease average latency when there are a lot of selfish nodes in the opportunistic networks.
机会网络中基于节点依赖的动态博弈激励算法
机会网络缺乏源节点和目的节点之间的端到端路径,因此通信主要采用“存储-carry-forward”策略。拒绝报文中继请求的自私行为会严重影响网络性能。激励是减少自私行为的有效途径,从而提高了网络的可靠性和鲁棒性。本文提出了基于节点依赖的动态博弈激励算法(NDI),该算法利用动态重复博弈来激励节点为其他节点转发数据包。NDI算法提供了一种容忍节点自私行为的机制。并根据节点依赖程度设计奖惩方法。仿真结果表明,当机会网络中存在大量的自利节点时,NDI算法可以有效地提高投递率,降低平均延迟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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