Production and maintenance environments for interactive audio-visual stories

F. Nack, C. Lindley
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引用次数: 6

Abstract

1. I N T R O D U C T I O N Storytelling is a pervasive aspect within our life because it helps to shape our experience by structuring events encountered in our everyday reality. Narrating means making a comment about a certain event, following an idea about the medium and form of presentation, which is grounded in one's own motivational and psychological attributes. Narrating is a targeted phenomenon. There is a receiver and the narrator's perception of him or her may have an impact on the outcome of the story. Moreover, both narrator and receiver do not exist in a vacuum but share a social environment, which adds extra structures to the narrational process. Thus, narration is a dynamic process of interaction in a partly given social context, where 'the interaction encompasses ... the communicator, the content, the audience and the situation' [12, p. 209].
交互式视听故事的制作和维护环境
1. 讲故事是我们生活中无处不在的一个方面,因为它通过构建我们日常生活中遇到的事件来帮助塑造我们的经历。叙述是指根据自己的动机和心理属性,根据对呈现媒介和形式的想法,对某一事件进行评论。叙事是一种有针对性的现象。有一个接受者,叙述者对他或她的看法可能会影响故事的结果。此外,叙述者和接受者都不是存在于真空中,而是共享一个社会环境,这为叙事过程增加了额外的结构。因此,叙述是在一定的社会背景下互动的动态过程,其中“互动包含……传播者、内容、受众和情境”[12,第209页]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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