A 3D Multiuser Virtual Learning Environment for Online Training of Agriculture Surveyors

Y. Rosmansyah, Mohamad Achiruzaman, Ariq Bani Hardi
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引用次数: 9

Abstract

Aim/Purpose: This research proposed a 3D multiuser virtual learning environment (3DMUVLE) educational game design framework by combining ATMSG, ADDIE, E-Simulation, and 3D Open Simulator Technology Architecture. This paper focused on a case study of online training for food crops productivity data surveys. Background: The conventional online training still lacks engagement, immersion, and curiosity aspects, which decreases learners’ learning seriousness because the instructors and participants do not meet directly. Integration of 3DMUVLE and gamification in online training has a good potential to tackle the issue. Methodology: This research applied the Design Research Method (DRM) to propose a 3DMUVLE educational game design framework. The proposed framework was applied in training that involved 30 participants (first group), and the result was compared with that of 30 other participants (second group) who studied using the conventional method, which was an e-book and web-based learning. Authors compared the perceived usefulness and heightened enjoyment in using the proposed 3DMUVLE using linear regression analysis on HMSAM model. Contribution: Through statistical tests on the case study data, this research indicated that the 3DMUVLE resulted in better knowledge gain. Findings: Some important findings in this paper include (1) the development steps of a 3DMUVLE educational game design framework for online training of food crops productivity data survey; (2) statistical analysis result that the proposed 3DMUVLE lead to better knowledge gain, enjoyment, curiosity, immersion, and usefulness aspects; (3) the statistical analytic also showed that enjoyment and perceived of usefulness factors represented the strongest variables that influenced behavioral intention to use. Recommendations for Practitioners: The 3DMUVLE is suggested to produce better knowledge gain, yet it still has to be proven further through similar statistical analysis in real field survey scenarios. Recommendation for Researchers: The proposed 3DMUVLE can be adapted to other domains. Pleasing features in the game can be improved, such as quality of instruction in the simulation, in the hope that these will increase engagement and knowledge gain. Voice communication among users and instructors to improve interactivity may also be introduced. Impact on Society: 3DMUVLE potentially offers better knowledge gain that can be applied in various fields of online training. Future Research: An immediate future research includes a development targeted for smartphone platform, in Virtual Reality (VR) or non-VR mode. VR improves immersion aspect further but is more complicated to perform. Smartphone is relatively cheaper than a computer and more accessible by more people. Training using a smartphone-based 3DMUVLE can be carried out in wider scenarios.
农业测量师在线培训的三维多用户虚拟学习环境
目的/目的:本研究结合ATMSG、ADDIE、E-Simulation和3D开放模拟器技术架构,提出了三维多用户虚拟学习环境(3DMUVLE)教育游戏设计框架。本文重点研究了粮食作物生产力数据调查在线培训的一个案例。背景:传统的在线培训仍然缺乏参与性、沉浸性和好奇心,这降低了学习者的学习严肃性,因为教师和参与者没有直接见面。3DMUVLE与游戏化在在线培训中的整合有很好的解决这一问题的潜力。方法论:本研究运用设计研究方法(DRM)提出3DMUVLE教育游戏设计框架。将提出的框架应用于30名参与者(第一组)的培训中,并将结果与使用传统方法(电子书和网络学习)学习的其他30名参与者(第二组)的结果进行比较。作者通过HMSAM模型的线性回归分析比较了使用3DMUVLE的感知有用性和提高的享受程度。贡献:通过对案例研究数据的统计检验,本研究表明3DMUVLE可以获得更好的知识。主要发现有:(1)粮食作物产量数据调查在线培训3DMUVLE教育游戏设计框架的开发步骤;(2)统计分析结果表明,提出的3DMUVLE在知识获取、享受、好奇心、沉浸感和有用性方面表现更好;(3)统计分析还表明,享受和感知有用性因素是影响行为使用意愿的最强变量。对从业者的建议:3DMUVLE被认为可以产生更好的知识获取,但它仍然需要在实际的现场调查场景中通过类似的统计分析进一步证明。给研究人员的建议:提出的3DMUVLE可以适用于其他领域。游戏中令人愉悦的功能可以得到改进,比如模拟教学的质量,希望这些能够提高玩家的参与度和知识的获取。还可以引入用户和教员之间的语音通信以改进交互性。对社会的影响:3DMUVLE可能提供更好的知识获取,可以应用于各个领域的在线培训。未来研究:近期的未来研究包括针对智能手机平台的开发,在虚拟现实(VR)或非VR模式。VR进一步改善了沉浸感,但执行起来更加复杂。智能手机比电脑相对便宜,而且更容易被更多的人使用。使用基于智能手机的3DMUVLE进行训练可以在更广泛的场景中进行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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