Toward a model-based approach to the specification of virtual reality environments

D. Fogli, P. Mussio, A. Celentano, Fabio Pittarello
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引用次数: 4

Abstract

An approach to the specification of a virtual reality (VR) interactive environment is presented, which merges and generalizes two recently proposed methods: the PCL characteristic pattern approach to WIMP system design and the interaction locus approach to interactive navigation in 3D virtual spaces. Merging the two points of view allows refinement of the model of interaction of a user with a virtual environment and leads to the definition of "real" and "virtual" characteristic patterns, which the discussion shows to be important for the designer to properly undertake the design of complex virtual reality systems.
朝着基于模型的方法来规范虚拟现实环境
提出了一种虚拟现实(VR)交互环境规范的方法,该方法融合并推广了两种新近提出的方法:用于WIMP系统设计的PCL特征模式方法和用于三维虚拟空间交互导航的交互轨迹方法。合并这两种观点可以细化用户与虚拟环境的交互模型,并导致“真实”和“虚拟”特征模式的定义,讨论表明,这对于设计师正确承担复杂虚拟现实系统的设计非常重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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