3D Model Retargeting Using Offset Statistics

Xiaokun Wu, Chuan Li, Michael Wand, K. Hildebrandt, Silke Jansen, H. Seidel
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引用次数: 6

Abstract

Texture synthesis is a versatile tool for creating and editing 2D images. However, applying it to 3D content creation is difficult due to the higher demand of model accuracy and the large search space that also contains many implausible shapes. Our paper explores offset statistics for 3D shape retargeting. We observe that the offset histograms between similar 3D features are sparse, in particular for man-made objects such as buildings and furniture. We employ sparse offset statistics to improve 3D shape retargeting (i.e., Rescaling in different directions). We employ a graph-cut texture synthesis method that iteratively stitches model fragments shifted by the detected sparse offsets. The offsets reveal important structural redundancy which leads to more plausible results and more efficient optimization. Our method is fully automatic, while intuitive user control can be incorporated for interactive modeling in real-time. We empirically evaluate the sparsity of offset statistics across a wide range of subjects, and show our statistics based retargeting significantly improves quality and efficiency over conventional MRF models.
使用偏移统计的3D模型重定位
纹理合成是一个用于创建和编辑2D图像的多功能工具。然而,由于对模型精度的要求较高,而且搜索空间大,其中还包含许多不可信的形状,因此将其应用于3D内容创建比较困难。我们的论文探讨了三维形状重定位的偏移统计。我们观察到相似3D特征之间的偏移直方图是稀疏的,特别是对于人造物体,如建筑物和家具。我们使用稀疏偏移统计来改进3D形状重定位(即在不同方向上重新缩放)。我们采用了一种图切割纹理合成方法,迭代地缝合由检测到的稀疏偏移位移的模型碎片。偏移量揭示了重要的结构冗余,从而导致更合理的结果和更有效的优化。我们的方法是全自动的,而直观的用户控制可以纳入实时交互建模。我们通过经验评估了跨广泛主题的偏移统计的稀疏性,并表明我们基于重定向的统计显著提高了传统MRF模型的质量和效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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