A Web-based Augmented Reality Plat-form using Pictorial QR Code for Educational Purposes and Beyond

M. Nguyen, Minh Phu Lai, H. Le, W. Yan
{"title":"A Web-based Augmented Reality Plat-form using Pictorial QR Code for Educational Purposes and Beyond","authors":"M. Nguyen, Minh Phu Lai, H. Le, W. Yan","doi":"10.1145/3359996.3364793","DOIUrl":null,"url":null,"abstract":"Augmented Reality (AR) provides the capability to overlay virtual 3D information onto a 2D printed flat surface; for example, displaying a 3D model on a single flat card that accompanies with the diagram shown in a learning text-book. The student can zoom in and out, rotate, and perceive the animation of the figure in real-time. This will make the educational theory more attractive; hence, motivates students to learn. AR is a great tool; however, the setup and display are not straight-forward (there are many different AR markers with different encryption, decryption methods, and displaying flat-forms). In this paper, we proposed a portable browser-based platform which uses the advantages of AR along with scan-able QR Code on mobile phones to enhance instant 3D visualisation. The user only needs a smart-phone (Apple iPhone or Android) with Internet-enabled; no specific Apps are needed to install. The user scans the QR Code embedded in a colour image, the code will link to a public website, and the website will produce AR Experience right on top of the browser. As a result, it provides a stress-free, low-cost, portable, and promising solution for not only educational purposes but also many other fields such as gaming, property selling, e-commerce, reporting. The set up is convenient: the user uploads a picture (e.g. a racing car), and what actions to be related to it (a 3D model to display, or a movie to play). The system will add on the picture one small colour QR code (to redirect to an online URL) and a thin black border. The user also uploads the 3D model (GLTF files) that he wants to display on top of the card to finish the set-up. At the display, the user can print the AR card, point their smart-phone towards the card, and pre-setup AR models or actions will appear on it. To students, these 3D graphics or animations will allow them to learn and understand the lessons in a much more intuitive way.","PeriodicalId":393864,"journal":{"name":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2019-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3359996.3364793","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

Augmented Reality (AR) provides the capability to overlay virtual 3D information onto a 2D printed flat surface; for example, displaying a 3D model on a single flat card that accompanies with the diagram shown in a learning text-book. The student can zoom in and out, rotate, and perceive the animation of the figure in real-time. This will make the educational theory more attractive; hence, motivates students to learn. AR is a great tool; however, the setup and display are not straight-forward (there are many different AR markers with different encryption, decryption methods, and displaying flat-forms). In this paper, we proposed a portable browser-based platform which uses the advantages of AR along with scan-able QR Code on mobile phones to enhance instant 3D visualisation. The user only needs a smart-phone (Apple iPhone or Android) with Internet-enabled; no specific Apps are needed to install. The user scans the QR Code embedded in a colour image, the code will link to a public website, and the website will produce AR Experience right on top of the browser. As a result, it provides a stress-free, low-cost, portable, and promising solution for not only educational purposes but also many other fields such as gaming, property selling, e-commerce, reporting. The set up is convenient: the user uploads a picture (e.g. a racing car), and what actions to be related to it (a 3D model to display, or a movie to play). The system will add on the picture one small colour QR code (to redirect to an online URL) and a thin black border. The user also uploads the 3D model (GLTF files) that he wants to display on top of the card to finish the set-up. At the display, the user can print the AR card, point their smart-phone towards the card, and pre-setup AR models or actions will appear on it. To students, these 3D graphics or animations will allow them to learn and understand the lessons in a much more intuitive way.
基于web的增强现实平台-使用图像QR码用于教育目的及其他
增强现实(AR)提供了将虚拟3D信息覆盖到2D打印平面上的能力;例如,在一张平面卡片上显示一个3D模型,并附上学习教科书中所示的图表。学生可以实时放大、缩小、旋转、感知人物的动画。这将使教育理论更具吸引力;因此,激励学生学习。AR是一个很棒的工具;然而,设置和显示并不是直接的(有许多不同的AR标记,具有不同的加密、解密方法和显示平面形式)。在本文中,我们提出了一个便携式的基于浏览器的平台,利用AR的优势以及手机上可扫描的QR码来增强即时3D可视化。用户只需要一部能上网的智能手机(苹果iPhone或安卓);不需要安装特定的应用程序。用户扫描嵌入在彩色图像中的QR码,该代码将链接到一个公共网站,该网站将在浏览器上方显示增强现实体验。因此,它提供了一种无压力、低成本、便携和有前途的解决方案,不仅适用于教育目的,还适用于许多其他领域,如游戏、财产销售、电子商务、报告。设置很方便:用户上传一张图片(例如赛车),以及与之相关的动作(要显示的3D模型,或要播放的电影)。该系统将在图片上添加一个小的彩色QR码(用于重定向到在线URL)和一个细黑色边框。用户还上传他想要在卡片上显示的3D模型(GLTF文件)以完成设置。在显示器上,用户可以打印AR卡,将他们的智能手机指向卡片,预设置的AR模型或动作将出现在卡片上。对于学生来说,这些3D图形或动画将使他们能够以更直观的方式学习和理解课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信