Effects of Visual Realism and Moving Detail on Cybersickness

Matti Pouke, Arttu Tiiro, S. LaValle, T. Ojala
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引用次数: 17

Abstract

In this study we compare two conditions of visual detail - modern graphics and detail reduction through cel-shading - in experiencing Cybersickness during virtual movement along a preprogrammed path within a scene depicting a real-world outdoor museum viewed with Oculus CV1. The Cybersickness experience was quantified with the Fast-Motion-Sickness (FMS) scale and the Simulator Sickness Questionnaire (SSQ). We found weak evidence for realistic graphics being more sickness-inducing. Also, FMS scores peaked whenever a participant was entering a building.
视觉真实感和移动细节对晕机的影响
在这项研究中,我们比较了两种视觉细节条件-现代图形和通过细胞着色减少细节-在虚拟运动中体验晕动症,沿着预先编程的路径,描绘了一个用Oculus CV1观看的真实世界户外博物馆的场景。采用快速运动眩晕(FMS)量表和模拟眩晕问卷(SSQ)对晕机体验进行量化。我们发现了一些微弱的证据,证明逼真的图像更容易诱发疾病。此外,每当参与者进入建筑物时,FMS分数就会达到峰值。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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