J. Carmo, Ricardo Gonçalves, Rui Batalau, A. Palmeira
{"title":"Active Video Games and Physical Activity in overweight children and adolescents","authors":"J. Carmo, Ricardo Gonçalves, Rui Batalau, A. Palmeira","doi":"10.1109/SeGAH.2013.6665323","DOIUrl":null,"url":null,"abstract":"Introduction: A new generation of videogames, also called Active Video Games (AVG), may contribute to increase youth Physical Activity (PA) levels. This systematic review aims to provide a synthesis of the current knowledge regarding physical activity promotion in overweight children and adolescents through AVG play. Methods: We conducted a search strategy in PubMed on 25th January 2012, using the following key-words based on PICO (Population, Intervention, Control and Outcome) model: Child*, Adolescen*, Teenager, Youth, Obes*, Overweight, Active Video Games, Exergam*, Video gam*, Exertainment, New generation computer game, Physical Activity, Fitness, Exercise, Motor activit*, Energy expenditure. The search was limited to English-language papers in peer-reviewed journals, published between 1st January 2008 and 31st December 2011. Results: We found 124 articles in which eight were extracted, based on inclusion and exclusion criteria (two experimental trials and six observational studies). Conclusion: AVG use increases PA from light to moderate intensity. Nevertheless, most of these studies where developed in laboratorial context. In overweight children and adolescent the use of home-based AVG may be an opportunity to increase PA, developing motor skills and overcoming physical inactivity barriers.","PeriodicalId":170908,"journal":{"name":"2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH.2013.6665323","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
Introduction: A new generation of videogames, also called Active Video Games (AVG), may contribute to increase youth Physical Activity (PA) levels. This systematic review aims to provide a synthesis of the current knowledge regarding physical activity promotion in overweight children and adolescents through AVG play. Methods: We conducted a search strategy in PubMed on 25th January 2012, using the following key-words based on PICO (Population, Intervention, Control and Outcome) model: Child*, Adolescen*, Teenager, Youth, Obes*, Overweight, Active Video Games, Exergam*, Video gam*, Exertainment, New generation computer game, Physical Activity, Fitness, Exercise, Motor activit*, Energy expenditure. The search was limited to English-language papers in peer-reviewed journals, published between 1st January 2008 and 31st December 2011. Results: We found 124 articles in which eight were extracted, based on inclusion and exclusion criteria (two experimental trials and six observational studies). Conclusion: AVG use increases PA from light to moderate intensity. Nevertheless, most of these studies where developed in laboratorial context. In overweight children and adolescent the use of home-based AVG may be an opportunity to increase PA, developing motor skills and overcoming physical inactivity barriers.
导读:新一代的视频游戏,也被称为活跃视频游戏(AVG),可能有助于增加青少年的身体活动(PA)水平。本系统综述旨在通过AVG游戏提供有关超重儿童和青少年身体活动促进的现有知识的综合。方法:基于PICO (Population, Intervention, Control and Outcome)模型,我们于2012年1月25日在PubMed中使用以下关键词进行检索策略:Child*, adolescent *, Teenager, Youth, Obes*,超重,Active Video Games, Exergam*, Video game *, tainment, New generation computer game, Physical Activity, Fitness, Exercise, Motor Activity *, Energy expenditure。检索仅限于2008年1月1日至2011年12月31日之间发表在同行评议期刊上的英文论文。结果:根据纳入和排除标准(2项实验试验和6项观察性研究),我们发现124篇文章,其中8篇被提取出来。结论:使用AVG可使PA从轻度增加到中度。然而,这些研究大多是在实验室环境下进行的。在超重儿童和青少年中,使用基于家庭的AVG可能是增加PA,发展运动技能和克服缺乏身体活动障碍的机会。