Physical activity with digital companions

L. Boschman
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引用次数: 1

Abstract

While a majority of adults in industrialized countries do not exercise frequently enough to sustain physical health, games with an exertive interface - exergames - have been proposed as vehicles to increase activity levels. After a brief discussion of my background, I report on fundamental findings from studies conducted by interaction designers, social and computer scientists, and medical professionals whose work has responded to the crisis in physical activity levels. I give an overview of my proposed mixed methods research design, and discuss how I can both contribute and learn from approaches that can successfully support strong study findings.
与数字伙伴一起进行体育锻炼
虽然工业化国家的大多数成年人没有足够频繁的运动来维持身体健康,但带有运动界面的游戏(exergames)已被提议作为增加活动水平的工具。在对我的背景进行了简短的讨论之后,我报告了交互设计师、社会和计算机科学家以及医学专业人士进行的研究的基本发现,他们的工作对身体活动水平的危机做出了回应。我概述了我提出的混合方法研究设计,并讨论了我如何既能贡献又能从能够成功支持强有力的研究结果的方法中学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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