Visual Rehabilitation for Learning Disorders in Virtual Reality: Visual Rehabilitation for Learning Disorder in VR

Léa Saunier, M. Panouillères, C. Fetita, M. Preda
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Abstract

Current dyslexia rehabilitations methods, although efficient, suffer from the lack of adherence from young patients due to their repetitive and arduous tasks. Digital Therapeutics (DT) have grown exponentially in the last decade, and could be a stepping stone for dyslexia therapy. Making full use of new technologies, they offer new treatments for various disorders. The advancement and diffusion of Virtual Reality (VR) technologies are a new step in the therapeutic domain, notably for the treatment of neurological troubles. In this paper we propose a hybrid VR interface using eye-tracking (ET) and Brain-Computer Interface (BCI) with a gamified application for the rehabilitation of dyslexia. This prototype was designed in collaboration with medical professionals to create a gamified set of exercises adapted in 3D for dyslexia rehabilitation. The interface VR-ET-BCI serves as a monitoring device for the patient and a therapy evaluator for the practitioner. As of today, it lacks yet the clinical trials to show validated results, but an increase in motivation and adherence to therapy is expected.
虚拟现实学习障碍的视觉康复:虚拟现实学习障碍的视觉康复
目前的阅读障碍康复方法虽然有效,但由于其重复性和艰巨的任务,年轻患者缺乏依从性。数字疗法(DT)在过去十年中呈指数级增长,可能成为阅读障碍治疗的垫脚石。他们充分利用新技术,为各种疾病提供新的治疗方法。虚拟现实(VR)技术的进步和扩散是治疗领域的一个新步骤,特别是在神经系统疾病的治疗方面。在本文中,我们提出了一种使用眼动追踪(ET)和脑机接口(BCI)的混合VR接口,并将其游戏化应用于阅读障碍的康复。这个原型是与医疗专业人员合作设计的,用于创建一套游戏化的3D练习,用于阅读障碍的康复。接口VR-ET-BCI可作为患者的监测设备和医生的治疗评估器。到目前为止,它还缺乏临床试验来显示有效的结果,但预期会增加动机和坚持治疗。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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