Interactive motion correction and object manipulation

Ari Shapiro, Marcelo Kallmann, P. Faloutsos
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引用次数: 6

Abstract

Editing recorded motions to make them suitable for different sets of environmental constraints is a general and difficult open problem. In this paper we solve a significant part of this problem by modifying full-body motions with an interactive randomized motion planner. Our method is able to synthesize collision-free motions for specified linkages of multiple animated characters in synchrony with the characters' full-body motions. The proposed method runs at interactive speed for dynamic environments of realistic complexity. We demonstrate the effectiveness of our interactive motion editing approach with two important applications: (a) motion correction (to remove collisions) and (b) synthesis of realistic object manipulation sequences on top of locomotion.
交互式运动校正和对象操作
编辑记录的运动,使其适合不同的环境约束是一个普遍而困难的开放性问题。在本文中,我们通过一个交互式随机运动规划器来修改全身运动,解决了这一问题的重要部分。我们的方法能够合成多个动画角色的指定连杆的无碰撞运动,并与角色的全身运动同步。该方法以交互速度运行于真实复杂的动态环境中。我们通过两个重要的应用证明了我们的交互式运动编辑方法的有效性:(a)运动校正(消除碰撞)和(b)在运动之上合成逼真的对象操作序列。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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