E. K. Tam, C. Maurel, P. Desbiens, R. Marceau, A.S. Malowany, L. Granger
{"title":"A low-cost PC-oriented virtual environment for operator training [for power stations]","authors":"E. K. Tam, C. Maurel, P. Desbiens, R. Marceau, A.S. Malowany, L. Granger","doi":"10.1109/PICA.1997.599426","DOIUrl":null,"url":null,"abstract":"Virtual environment (VE) technologies have been shown to provide invaluable training in the performance of complex procedural tasks. Of paramount importance to the success of any VE is realism; entities must move and behave believably and approximate the complexity of the real world. Such real-world fidelity is accompanied by the challenge of making immersive training in virtual reality (VR) more widely available, at costs significantly less prohibitive. A solution is presented to recreate the VE on low-cost PCs, reducing the cost of the VR software itself, yet preserving real-time performance. This paper presents a low-cost, PC-based VR development system within the framework of ESOPE-VR, a VR power station operator training simulator (OTS) prototype for power-utility personnel. PC-ESOPE-VR aims to provide the same or improved functionality and performance as the original, with a 3-D visual interface, voice recognition and feedback, navigation and manipulation facilities and expert system, multimedia and multi-user (distributed) support, yet address the practical demands raised above. The PC-based system is also compatible with the original; it can draw on existing ESOPE-VR power component libraries and support the automatic synthesis of a virtual power station environment from its single-line diagram representation. The approach used towards fulfilling all these issues is described, followed by key implementation results.","PeriodicalId":383749,"journal":{"name":"Proceedings of the 20th International Conference on Power Industry Computer Applications","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 20th International Conference on Power Industry Computer Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PICA.1997.599426","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Virtual environment (VE) technologies have been shown to provide invaluable training in the performance of complex procedural tasks. Of paramount importance to the success of any VE is realism; entities must move and behave believably and approximate the complexity of the real world. Such real-world fidelity is accompanied by the challenge of making immersive training in virtual reality (VR) more widely available, at costs significantly less prohibitive. A solution is presented to recreate the VE on low-cost PCs, reducing the cost of the VR software itself, yet preserving real-time performance. This paper presents a low-cost, PC-based VR development system within the framework of ESOPE-VR, a VR power station operator training simulator (OTS) prototype for power-utility personnel. PC-ESOPE-VR aims to provide the same or improved functionality and performance as the original, with a 3-D visual interface, voice recognition and feedback, navigation and manipulation facilities and expert system, multimedia and multi-user (distributed) support, yet address the practical demands raised above. The PC-based system is also compatible with the original; it can draw on existing ESOPE-VR power component libraries and support the automatic synthesis of a virtual power station environment from its single-line diagram representation. The approach used towards fulfilling all these issues is described, followed by key implementation results.