Playing Digital Security: Youth Voices on their Digital Rights

Conceição Costa, Carla Sousa, J. Rogado, Sara Henriques
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引用次数: 5

Abstract

The United Nations UN Convention 1989 on the Rights of the Child changed the way children are viewed and treated worldwide. The Convention has been affecting governments, civil society and the private sector. ICT driven companies on the internet should not be an exception. According to Livingstone, Carr and Byrne 2015, Internet governance bodies have given little consideration and reflection to children's rights. In this paper, it is proposed that in order for youth actively participate in an increasingly digital environment; they need to know better their rights to privacy and freedom of expression, among others. Although the understanding of the digital environments principles lies beyond the scope of average children's school curricula, they can however play and discover simple technological concepts in the classroom. Thus, by early developing their literacy on digital identity management, they will be able to navigate, communicate, play and learn online more safely, achieving a responsible connected presence. A qualitative study on a visually oriented encrypted learning activity game among a group of students aged 16-18 years old, of the third cycle of Basic Vocational Education has been conducted with the following aims: a to understand how knowledge about security technological processes can improve youth's capability for managing their digital identities; b to understand the value of pedagogies of play. Using participant observation, focus group and interviews, youth behaviours and attitudes towards this game based learning approach as well as their perceptions of their digital rights are presented.
玩数字安全:青年的数字权利之声
《1989年联合国儿童权利公约》改变了全世界看待和对待儿童的方式。《公约》一直影响着各国政府、民间社会和私营部门。信息通信技术驱动的互联网公司也不应例外。根据Livingstone, Carr和Byrne 2015,互联网治理机构对儿童权利的考虑和反思很少。本文提出,为了让青少年积极参与日益数字化的环境;他们需要更好地了解自己的隐私权和言论自由等权利。虽然对数字环境原则的理解超出了普通儿童学校课程的范围,但他们可以在课堂上玩和发现简单的技术概念。因此,通过早期培养他们在数字身份管理方面的素养,他们将能够更安全地在网上导航、交流、玩耍和学习,实现负责任的互联存在。在基础职业教育第三阶段的16-18岁学生中进行了一项以视觉为导向的加密学习活动游戏的定性研究,目的如下:A .了解安全技术流程的知识如何提高青少年管理其数字身份的能力;B理解游戏教学法的价值。通过参与者观察、焦点小组和访谈,介绍了青少年对这种基于游戏的学习方法的行为和态度,以及他们对数字权利的看法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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