Vision Research Applied to Computer-Synthesized Imagery

Applied Vision Pub Date : 1900-01-01 DOI:10.1364/av.1989.wc2
F. Crow
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Abstract

Computer Graphics has always drawn on vision research although often rather indirectly. From the beginning, issues such as flicker fusion and resolution had to be considered in designing systems for computer graphics. However, there was a large body of experience and well-established standards from the cinema and television industries to provide guidelines. Later, when research focused more on the attainment of realism in images computed from numeric models, issues were raised which required a more basic understanding of vision. Currently, while the community, as a whole, is aware of the importance of underlying principles of vision, there is little reference to vision research in journals and conferences on computer graphics. On the other hand, many advances in computer graphics were based on results found in the vision literature. A few examples follow.
计算机合成图像的视觉研究
计算机图形学一直在借鉴视觉研究,尽管往往是间接的。从一开始,在设计计算机图形系统时就必须考虑到闪烁融合和分辨率等问题。然而,电影和电视行业有大量的经验和完善的标准来提供指导。后来,当研究更多地关注从数值模型计算的图像中获得真实感时,提出了需要对视觉有更基本的了解的问题。目前,虽然整个社区都意识到视觉基本原理的重要性,但在计算机图形学的期刊和会议上很少提及视觉研究。另一方面,计算机图形学的许多进步都是基于视觉文献中的结果。下面是几个例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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