FlowTexNet: Fast Texture Synthesis for Massive Flow Field Visualization

Zijian Kang, Wenyao Zhang, Na Wang
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Abstract

Flow field texture synthesis is a common and popular way to visualize flow fields. When massive flow fields are to be processed, existing algorithms based on line integral convolution (LIC) are not fast enough. In this paper, a new deep-learning-based method is proposed to synthesize flow textures for massive flow fields. Firstly, a deep neural network called FlowTexNet is built on the base of encoder-decoder architecture. Then the network is trained by flow textures generated by the original LIC algorithm. By this way, FlowTexNet can synthesize flow textures that have the same visualization effect as LIC textures. But FlowTexNet is much faster than the LIC algorithm. Test results show that the speedup of FlowTexNet is up to 450x when it is used to process massive flow fields and compared with the original LIC algorithm. Moreover, FlowTexNet can be applied to flow fields that are out of training, showing good generalization performance.
FlowTexNet:快速纹理合成大规模流场可视化
流场纹理合成是一种常用的流场可视化方法。在处理大规模流场时,现有的基于线积分卷积(LIC)的算法速度不够快。本文提出了一种基于深度学习的大规模流场流动纹理合成方法。首先,在编码器-解码器结构的基础上,构建了深度神经网络FlowTexNet;然后利用原始LIC算法生成的流纹理对网络进行训练。通过这种方式,FlowTexNet可以合成与LIC纹理具有相同可视化效果的流纹理。但是FlowTexNet比LIC算法快得多。测试结果表明,在处理大流量流场时,与原LIC算法相比,FlowTexNet算法的加速可达450倍。此外,FlowTexNet还可以应用于非训练流场,具有良好的泛化性能。
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