{"title":"A method to compute saliency regions in 3D video based on fusion of feature maps","authors":"Lino Ferreira, L. Cruz, P. Assunção","doi":"10.1109/ICME.2015.7177474","DOIUrl":null,"url":null,"abstract":"Efficient computation of visual saliency regions has been a research problem in the recent past, but in the case of 3D content no definite solutions exist. This paper presents a computational method to determine saliency regions in 3D video, based on fusion of three feature maps containing perceptually relevant information from spatial, temporal and depth dimensions. The proposed method follows a bottom-up approach to predict the 3D regions where observers tend to hold their gaze for longer periods. Fusion of the feature maps is combined with a center-bias weighting function to determine 3D visual saliency map. For validation and performance evaluation, a publicly available database of 3D video sequences and corresponding fixation density maps was used as ground-truth. The experimental results show that the proposed method achieves better performance than other state-of-art models.","PeriodicalId":146271,"journal":{"name":"2015 IEEE International Conference on Multimedia and Expo (ICME)","volume":"81 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 IEEE International Conference on Multimedia and Expo (ICME)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICME.2015.7177474","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10
Abstract
Efficient computation of visual saliency regions has been a research problem in the recent past, but in the case of 3D content no definite solutions exist. This paper presents a computational method to determine saliency regions in 3D video, based on fusion of three feature maps containing perceptually relevant information from spatial, temporal and depth dimensions. The proposed method follows a bottom-up approach to predict the 3D regions where observers tend to hold their gaze for longer periods. Fusion of the feature maps is combined with a center-bias weighting function to determine 3D visual saliency map. For validation and performance evaluation, a publicly available database of 3D video sequences and corresponding fixation density maps was used as ground-truth. The experimental results show that the proposed method achieves better performance than other state-of-art models.