{"title":"Problems Of Mathematics Learning On The Alef Platform In Class VII MTs Negeri 4 Kutai Kartanegara","authors":"Devi Fitriyati, Asyril Asyril, Nanda Arista Rizki","doi":"10.30872/escs.v2i2.1558","DOIUrl":null,"url":null,"abstract":"This study aims to find out the problems of teachers, students, and teacher efforts in facing problems in the implementation of mathematics learning on the Alef Platform in class VII MTs Negeri 4 Kutai Kartanegara. This is based on problems in learning mathematics with the use of the Alef Platform. Alef Platform is a learning medium specifically designed to engage students by providing a learning experience by watching videos, playing, and practicing questions. This research is qualitative study with Miles and Huberman model. Data were collected uses observation, interviews, and documentation and data validated by uses triangulation techniques. Based on the results obtained, (1)Problems experienced by teachers were the implementation of the learning process in the preliminary activities were still not smooth, lack of creativity of teachers when using the media, teachers cannot reduce the learning features, lack of objective learning outcomes, and the lack of an objective assessment on the Alef Platform. (2)The Problems experienced by students were the number of students who forgot the password, the learning video looked very monotonous, the game features were not in accordance with the ability of students, the questions presented on the Alef Platform were so difficult to lead students to a lazy condition of doing the questions so that student’s learning motivation decreased, the student did not see the existing explanations if the student answered the wrong practical feature, and students cannot ask if having difficulty to the Alef Platform. (3)Efforts made by teachers to overcome the problem that the teacher always gave directions to the writing forgot password, how to download documents, and the teacher re-explained the material that had not been understood by the students.","PeriodicalId":236405,"journal":{"name":"Educational Studies: Conference Series","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Educational Studies: Conference Series","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30872/escs.v2i2.1558","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to find out the problems of teachers, students, and teacher efforts in facing problems in the implementation of mathematics learning on the Alef Platform in class VII MTs Negeri 4 Kutai Kartanegara. This is based on problems in learning mathematics with the use of the Alef Platform. Alef Platform is a learning medium specifically designed to engage students by providing a learning experience by watching videos, playing, and practicing questions. This research is qualitative study with Miles and Huberman model. Data were collected uses observation, interviews, and documentation and data validated by uses triangulation techniques. Based on the results obtained, (1)Problems experienced by teachers were the implementation of the learning process in the preliminary activities were still not smooth, lack of creativity of teachers when using the media, teachers cannot reduce the learning features, lack of objective learning outcomes, and the lack of an objective assessment on the Alef Platform. (2)The Problems experienced by students were the number of students who forgot the password, the learning video looked very monotonous, the game features were not in accordance with the ability of students, the questions presented on the Alef Platform were so difficult to lead students to a lazy condition of doing the questions so that student’s learning motivation decreased, the student did not see the existing explanations if the student answered the wrong practical feature, and students cannot ask if having difficulty to the Alef Platform. (3)Efforts made by teachers to overcome the problem that the teacher always gave directions to the writing forgot password, how to download documents, and the teacher re-explained the material that had not been understood by the students.
本研究旨在找出教师、学生和教师在七年级MTs Negeri 4 Kutai Kartanegara在Alef平台上实施数学学习所面临的问题。这是基于使用Alef平台学习数学的问题。Alef平台是一个专门为学生设计的学习媒体,通过观看视频,播放和练习问题来提供学习体验。本研究采用Miles和Huberman模型进行定性研究。数据收集采用观察、访谈、文件和数据验证使用三角测量技术。结果表明:(1)教师在前期活动中学习过程的实施仍然不顺利,教师在使用媒体时缺乏创造力,教师无法减少学习特征,缺乏客观的学习成果,缺乏对Alef平台的客观评价。(2)学生体验到的问题有:忘记密码的人数多,学习视频看起来很单调,游戏功能不符合学生的能力,Alef平台上呈现的问题难度太大,导致学生偷懒做问题,使学生的学习动机下降,如果学生答错了实用功能,学生看不到现有的解释;学生也不能向Alef平台询问是否有困难。(3)老师的努力,克服了老师总是对书写忘记密码,如何下载文件进行指导,对学生不理解的材料进行重新讲解的问题。