High Detail Terrain Models and Multiresolution Path Finding Algorithms for Border Guard Constructive Simulator. A Study of Effective Movement Algorithms in High Resolution Simulation Environment

M. Chmielewski, Jakub Kędzior, P. Stapor, Marcin Kukielka
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引用次数: 4

Abstract

This paper presents an overview of models and algorithms for executing elementary movement tasks within constructive simulation tool SymSG Border Tactics. SymSG Border Tactics is a distributed simulation software dedicated for tactical training including high-resolution law enforcement and opponent modelling as well as their interaction design. Required level of details within the models (single officer) enforced high detail terrain and behavioural models. Large scale of GIS data required for the simulator to perform adequate exercise execution has been a challenge. The novelty of the presented solution is hybrid approach which involves a discrete squarebased Due to required resolution of terrain models (cells 10x10m) for larger scenarios up to 50x20km an efficient terrain representation model had to be designed followed by multicriteria path finding algorithms. The paper presents implementation details, architectural concepts and experimental analysis of proposed solutions deployed in TRL IX simulation environment for Polish Border Guard training. Proposed solution provide multi-resolution and hybrid capabilities for terrain representation and simulation objects movement supplemented by high detail behavioural models, reflecting authorities and opponents actions as well as interactions.
高细节地形模型和多分辨率寻径算法的边防构建模拟器。高分辨率仿真环境下的有效运动算法研究
本文概述了在建设性仿真工具SymSG Border Tactics中执行基本运动任务的模型和算法。SymSG边境战术是一个分布式模拟软件,专门用于战术训练,包括高分辨率的执法和对手建模,以及他们的交互设计。模型内所需的细节水平(单个军官)强制执行高细节地形和行为模型。模拟器需要大规模的GIS数据来执行足够的演习,这是一个挑战。该解决方案的新颖之处在于混合方法,该方法涉及基于离散方形的地形模型(单元为10x10m)的分辨率,对于高达50x20km的大型场景,必须设计有效的地形表示模型,然后采用多标准寻路算法。本文介绍了在波兰边防部队训练的TRL IX仿真环境中部署的实施细节、架构概念和拟议解决方案的实验分析。提出的解决方案为地形表示和模拟物体运动提供了多分辨率和混合能力,并辅以高细节行为模型,反映了当局和对手的行动以及相互作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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