Game-based approach and its feasibility to support the learning of object-oriented concepts and programming

Aimi Elliyana Rais, S. Sulaiman, Sharifah Mashita Syed-Mohamad
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引用次数: 23

Abstract

Object-oriented has been widely used in software development. Hence, learning object-oriented concepts is crucial in undergraduate Computer Science or Information Technology programs. Learning object-oriented programming requires high concentration to understand the whole concepts before embarking on the practical aspect. It could be difficult for some students especially novices. In addition, lecturers might not be able to explain the subject effectively due to many factors. This research aims to justify and investigate more aspects to support the understanding of object-oriented concepts through games. Game is one of the approaches that could attract students' attention and increases their focus in learning object-oriented theory and practice. This paper reports a feasibility study using a controlled experiment that investigated the effect of using games in learning object-oriented programming among Computer Science students. The findings show that learners prefer using game as compared to traditional approach of teaching. Based on the study, we propose a more effective game-based approach to support the students in learning object-oriented concepts and programming.
基于游戏的方法及其可行性,支持学习面向对象的概念和编程
面向对象技术在软件开发中得到了广泛的应用。因此,学习面向对象的概念在本科计算机科学或信息技术课程中是至关重要的。学习面向对象编程需要在开始实践之前高度集中精力理解整个概念。这对一些学生来说可能很难,尤其是新手。此外,由于许多因素,讲师可能无法有效地解释主题。这项研究旨在证明和调查更多的方面,以支持通过游戏理解面向对象的概念。在面向对象理论和实践的学习中,游戏是最能吸引学生注意力和提高学生注意力的方法之一。本文报告了一项可行性研究,使用对照实验来调查使用游戏在计算机科学专业学生学习面向对象程序设计中的效果。研究结果表明,与传统的教学方法相比,学习者更喜欢使用游戏。在此基础上,我们提出了一种更有效的基于游戏的方法来支持学生学习面向对象的概念和编程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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