{"title":"Generation of realistic facial animation of a CG avatar speaking a moraic language","authors":"Ryoto Kato, Yusuke Kikuchi, Vibol Yem, Y. Ikei","doi":"10.1145/3582700.3582705","DOIUrl":null,"url":null,"abstract":"We propose a new method for generating real-time realistic facial animation using face mesh data corresponding to the fifty-six C+V (Consonant and Vowel) type morae that form the basis of Japanese speech. This method produces facial expressions by weighted addition of fifty-three face meshes based on the mapping of voice streaming to registered morae in real-time. Both photogrammetric models and existing off-the-shelf head models can be used as face meshes. Natural facial expressions of speech can be synthesized from a modeling to live animation in less than two hours. The results of a user study of our method showed that the facial expression during Japanese speech was more natural than popular real-time methods to generate facial animation, English-base Oculus Lipsync and volume intensity based facial animations.","PeriodicalId":115371,"journal":{"name":"Proceedings of the Augmented Humans International Conference 2023","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Augmented Humans International Conference 2023","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3582700.3582705","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We propose a new method for generating real-time realistic facial animation using face mesh data corresponding to the fifty-six C+V (Consonant and Vowel) type morae that form the basis of Japanese speech. This method produces facial expressions by weighted addition of fifty-three face meshes based on the mapping of voice streaming to registered morae in real-time. Both photogrammetric models and existing off-the-shelf head models can be used as face meshes. Natural facial expressions of speech can be synthesized from a modeling to live animation in less than two hours. The results of a user study of our method showed that the facial expression during Japanese speech was more natural than popular real-time methods to generate facial animation, English-base Oculus Lipsync and volume intensity based facial animations.