Learning Continuous Mesh Representation with Spherical Implicit Surface

Zhong Gao
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引用次数: 1

Abstract

As the most common representation for 3D shapes, mesh is often stored discretely with arrays of vertices and faces. However, 3D shapes in the real world are presented continuously. In this paper, we propose to learn a continuous representation for meshes with fixed topology, a common and practical setting in many faces-, hand-, and body-related applications. First, we split the template into multiple closed manifold genus-0 meshes so that each genus-0 mesh can be parameterized onto the unit sphere. Then we learn spherical implicit surface (SIS), which takes a spherical coordinate and a global feature or a set of local features around the coordinate as inputs, predicting the vertex corresponding to the coordinate as an output. Since the spherical coordinates are continuous, SIS can depict a mesh in an arbitrary resolution. SIS representation builds a bridge between discrete and continuous representation in 3D shapes. Specifically, we train SIS networks in a self-supervised manner for two tasks: a reconstruction task and a super-resolution task. Experiments show that our SIS representation is comparable with state-of-the-art methods that are specifically designed for meshes with a fixed resolution and significantly outperforms methods that work in arbitrary resolutions.
球面隐式曲面连续网格表示学习
作为3D形状最常见的表示形式,网格通常被离散地存储在顶点和面数组中。然而,现实世界中的三维形状是连续呈现的。在本文中,我们建议学习具有固定拓扑的网格的连续表示,这是许多与脸,手和身体相关的应用中常见和实用的设置。首先,我们将模板分割成多个封闭的流形属0网格,使每个属0网格可以参数化到单位球上。然后我们学习球面隐式曲面(SIS),它以一个球面坐标和该坐标周围的一个全局特征或一组局部特征作为输入,预测该坐标对应的顶点作为输出。由于球坐标是连续的,SIS可以以任意分辨率描绘网格。SIS表示在三维形状中建立了离散和连续表示之间的桥梁。具体来说,我们以自监督的方式训练SIS网络用于两个任务:重建任务和超分辨率任务。实验表明,我们的SIS表示与专门为具有固定分辨率的网格设计的最先进的方法相当,并且明显优于在任意分辨率下工作的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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