A CUDA-based implementation of OpenGL-compatible rasterization library prototype

Young Chun Kwon, Nakhoon Baek
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引用次数: 3

Abstract

Traditional 3D graphics pipelines have been mostly implemented as fixed-function special-purpose hardware chips. Recently, introducing programmable graphics pipelines, there was dramatic changes in their implementations. Additionally, introducing general purpose GPUs (graphics processing units), we got parallel computing pipelines such as CUDA and OpenCL, based on the parallel processing facilities of those GPUs. In this paper, we aimed to implement a full-software 3D graphics pipeline on those parallel computing pipelines, to finally show that the new full-software implementation can substitute the traditional graphics pipelines. In the previous work [1], they implemented the 3D rasterization engine on the CUDA architecture, for some special applications. Based on that CUDA-based 3D rasterization engine, we added the OpenGL 1.2-specific API (application program interface) functions, to build up a source-level compatible 3D graphics library for existing OpenGL graphics application programs. In near future, we will implement a wholly new OpenGL graphics library features on the CUDA pipeline. Those efforts are focused on the demonstration of feasibility for the unification of 3D graphics pipelines and parallel computing pipelines. We expect that this unification will give us remarkable advances in the future graphics hardware design.
基于cuda的兼容opengl的栅格化库原型实现
传统的3D图形管道大多是作为固定功能的专用硬件芯片实现的。最近,引入了可编程图形管道,它们的实现发生了巨大的变化。此外,引入通用gpu(图形处理单元),基于这些gpu的并行处理功能,我们获得了CUDA和OpenCL等并行计算管道。本文的目标是在这些并行计算管道上实现一个全软件的三维图形管道,最终表明新的全软件实现可以替代传统的图形管道。在之前的工作[1]中,他们在CUDA架构上实现了3D光栅化引擎,用于一些特殊应用。在基于cuda的3D光栅化引擎的基础上,我们增加了OpenGL 1.2专用的API(应用程序接口)功能,为现有的OpenGL图形应用程序构建了一个源代码级兼容的3D图形库。在不久的将来,我们将在CUDA管道上实现一个全新的OpenGL图形库功能。这些工作的重点是验证三维图形管道和并行计算管道统一的可行性。我们期望这种统一将在未来的图形硬件设计中给我们带来显著的进步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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