{"title":"GPU-based real-time spatio-temporal reconstruction studio","authors":"Joseph T. Hapak, Zsolt Jankó, D. Chetverikov","doi":"10.1145/2448531.2448551","DOIUrl":null,"url":null,"abstract":"A GPU-based spatio-temporal reconstruction studio has recently been built at the Computer and Automation Research Institute of the Hungarian Academy of Sciences (MTA SZTAKI). The studio has 13 synchronised, calibrated high-resolution video cameras used to create dynamic 3D models of moving actors providing free-viewpoint video in real-time. We give a brief overview of advanced studios operating around the world, then present the main hardware and software components of our studio. For real-time operation, the image processing and reconstruction algorithms of the studio have been efficiently implemented on a graphics processing unit. We discuss the GPU implementation details of the complete reconstruction pipeline.","PeriodicalId":235681,"journal":{"name":"Spring conference on Computer graphics","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Spring conference on Computer graphics","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2448531.2448551","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
A GPU-based spatio-temporal reconstruction studio has recently been built at the Computer and Automation Research Institute of the Hungarian Academy of Sciences (MTA SZTAKI). The studio has 13 synchronised, calibrated high-resolution video cameras used to create dynamic 3D models of moving actors providing free-viewpoint video in real-time. We give a brief overview of advanced studios operating around the world, then present the main hardware and software components of our studio. For real-time operation, the image processing and reconstruction algorithms of the studio have been efficiently implemented on a graphics processing unit. We discuss the GPU implementation details of the complete reconstruction pipeline.