Performance analysis of packet bundling techniques in DIS

Lawrence A. H. Liang, Wentong Cai, Bu-Sung Lee, S. Turner
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引用次数: 16

Abstract

With the increasing complexity and scale of the simulation, meeting the communication and bandwidth requirements has become a major challenge in the design and implementation of Distributed Interactive Simulations (DIS). In this paper, we will study some packet bundling mechanisms as an important technique in reducing the packet transmission rate and bandwidth requirement at the gateway in a DIS environment. Two packet bundling mechanisms are proposed. One uses a multilevel priority queue, and the other a single priority queue. Simulation results show that using a packet bundling technique can effectively reduce the average packet transmission rate and average transmission bandwidth requirement while maintaining the real-time constraints for the packets.
DIS中分组捆绑技术的性能分析
随着仿真的复杂性和规模的增加,满足通信和带宽要求已成为分布式交互仿真(DIS)设计和实现的主要挑战。在本文中,我们将研究一些数据包捆绑机制,作为在DIS环境下降低数据包传输速率和带宽需求的重要技术。提出了两种分组绑定机制。一个使用多级优先级队列,另一个使用单优先级队列。仿真结果表明,使用分组捆绑技术可以有效地降低平均分组传输速率和平均传输带宽需求,同时保持对分组的实时性约束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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