Comparing two gesture design methods for a humanoid robot: Human motion mapping by an RGB-D sensor and hand-puppeteering

Minhua Zheng, Jiaole Wang, M. Meng
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引用次数: 2

Abstract

In this paper, two gesture design methods for the humanoid robot NAO are proposed and compared. The first method is mapping human motions to the robot by an RGB-D sensor and kinematic modeling. The second method is based on hand-puppeteering. Thirteen subjects are recruited to design a forearm waving gesture for a NAO robot by the two methods. The obtained two groups of forearm waving gestures are then compared by another sixteen subjects. Our experimental results indicate that the forearm waving gestures obtained from the hand-puppeteering method are slower and have smaller range of motion than those obtained from the motion mapping method. Besides, people tend to perceive the forearm waving gestures obtained from the hand-puppeteering method as more likeable and as conveying the greeting message better than those obtained from the motion mapping method. This work contributes to a better understanding of the nature of the two gesture design methods and offers instructive reference for robot behavior designers on design method choosing.
比较两种人形机器人的手势设计方法:基于RGB-D传感器的人体运动映射和手偶操纵
本文提出并比较了仿人机器人NAO的两种手势设计方法。第一种方法是通过RGB-D传感器和运动学建模将人类运动映射到机器人上。第二种方法是基于手操木偶。招募了13名被试,采用两种方法设计了NAO机器人的前臂摆动手势。得到的两组前臂摆动手势随后被另外16名受试者进行比较。实验结果表明,与运动映射方法相比,手木偶操纵方法获得的前臂摆动手势速度更慢,运动范围更小。此外,人们倾向于认为手木偶法获得的前臂摆动手势比运动映射法获得的手势更讨人喜欢,更能传达问候信息。这项工作有助于更好地理解两种手势设计方法的本质,并为机器人行为设计者在设计方法的选择上提供指导性的参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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