Supporting collective learning experiences in special education

Catia Afonseca, S. Badia
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引用次数: 12

Abstract

Down Syndrome (DS) is one of the most common causes of cognitive disability in our society. In DS, cognitive skills are impaired, and learning requires personalized attention and specific special education approaches. In this context, computer mediated learning, and in particular computer games, are promising as potential tools for the personalization of learning and for engaging users in motivating and stimulating learning experiences. In this paper, we present a virtual reality gaming approach to support DS education, with particular emphasis in collective learning in small group settings. The proposed system addresses some of the main limitations in DS such as training of association and composition/decomposition tasks. Here we present the development of the system and results of a pilot study with special education instructors (N=3) and DS participants (N=4). The results show a high degree of acceptance and suggest that our system can be a valuable tool to support both, instructors and DS users, in the learning experience. In addition, our results support the use of integrated computer based interactive board systems with multiple DS users. We find that group settings seem to be more effective at engaging DS participants and encouraging their autonomy and initiative.
支持特殊教育的集体学习经验
唐氏综合症(DS)是我们社会中最常见的认知障碍原因之一。在残疾儿童中,认知技能受损,学习需要个性化的关注和特定的特殊教育方法。在这种情况下,计算机中介学习,特别是计算机游戏,有望成为个性化学习和吸引用户参与激励和刺激学习体验的潜在工具。在本文中,我们提出了一种虚拟现实游戏方法来支持DS教育,特别强调在小组环境中的集体学习。提出的系统解决了数据支持系统的一些主要限制,例如关联和组合/分解任务的培训。在这里,我们介绍了该系统的发展和一项针对特殊教育教师(N=3)和DS参与者(N=4)的试点研究的结果。结果显示,接受度很高,并表明我们的系统可以成为一个有价值的工具,支持教师和用户的学习经验。此外,我们的结果支持使用集成的基于计算机的交互式板系统与多个DS用户。我们发现,小组设置似乎更有效地吸引DS参与者,并鼓励他们的自主性和主动性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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