{"title":"Affective Presence in Enactive Immersive Space","authors":"D. Domingues, Mateus R. Miranda","doi":"10.4018/978-1-5225-5696-1.CH002","DOIUrl":null,"url":null,"abstract":"The reengineering of life through the sense of presence in virtual and augmented reality raised in art and technoscience is the focus of the aesthetical, scientific, and technological potential for the changes to the ecological, social, environmental, and biological condition. Virtual reality immersion uses proprioceptive trackers for navigation and stereoscopy in kinesthesia generating compelling experience inside data landscapes. Nowadays, disruptive technologies melting biological, synthetic worlds (data-cyber) and physic spaces (biocybrid systems) allow synaesthetic embodied experience to the Spinozian body. In enactive affective systems, the sentient and pervasive technologies by the invasion of mobile technologies, physiological sensors, computer vision, locative, and geodesic dialogues of organisms/data and environment are in reciprocal and mutual exchanges. The ontology of life conciliates paradoxes and conflicts of emergent realities and self-organizing dialogues between artificial and natural modifying the concept of reality, which is always a philosophical concept.","PeriodicalId":251793,"journal":{"name":"Advances in Multimedia and Interactive Technologies","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Advances in Multimedia and Interactive Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-5225-5696-1.CH002","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The reengineering of life through the sense of presence in virtual and augmented reality raised in art and technoscience is the focus of the aesthetical, scientific, and technological potential for the changes to the ecological, social, environmental, and biological condition. Virtual reality immersion uses proprioceptive trackers for navigation and stereoscopy in kinesthesia generating compelling experience inside data landscapes. Nowadays, disruptive technologies melting biological, synthetic worlds (data-cyber) and physic spaces (biocybrid systems) allow synaesthetic embodied experience to the Spinozian body. In enactive affective systems, the sentient and pervasive technologies by the invasion of mobile technologies, physiological sensors, computer vision, locative, and geodesic dialogues of organisms/data and environment are in reciprocal and mutual exchanges. The ontology of life conciliates paradoxes and conflicts of emergent realities and self-organizing dialogues between artificial and natural modifying the concept of reality, which is always a philosophical concept.