Mesafint Fanuel, Xiaohong Yuan, Hyung Nam Kim, L. Qingge, K. Roy
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引用次数: 2
Abstract
Skeleton-Based Activity recognition is an active research topic in Computer Vision. In recent years, deep learning methods have been used in this area, including Recurrent Neural Network (RNN)-based, Convolutional Neural Network (CNN)-based and Graph Convolutional Network (GCN)-based approaches. This paper provides a survey of recent work on various Graph Convolutional Network (GCN)-based approaches being applied to Skeleton-Based Activity Recognition. We first introduce the conventional implementation of a GCN. Then methods that address the limitations of conventional GCN's are presented.