Light Transport Analysis for 3D Photography

Kiriakos N. Kutulakos
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引用次数: 1

Abstract

While 3D photography research has enjoyed tremendous success, many everyday objects and materials are still difficult or impossible to capture in 3D. An important stumbling block is that typical algorithms do not consider the effects of light transport, i.e., the sequence of bounces, refractions and scattering events that may occur when light interacts with an object. This puts objects with transparent materials or highly-reflective surfaces (clear plastic, crystal, liquids, polished metal, etc.) outside the reach of current 3D scanning techniques. To overcome these limitations, we have been investigating algorithms that explicitly analyze the light transport process caused by such objects (N. Morris and K.N. Kutulakos, 2005), (K.N. Kutulakos and E. Steger, 2005). These algorithms rely on 2D photos taken from multiple views and reconstruct the individual 3D path(s) that light must have traced in order to reach each pixel. Despite the apparent intractability of this endeavor, our results suggest that reasoning about light transport can produce rich descriptions of surface geometry for objects with complex optical properties.
三维摄影的光输运分析
虽然3D摄影研究取得了巨大的成功,但许多日常物品和材料仍然难以或不可能在3D中捕获。一个重要的绊脚石是,典型的算法没有考虑光传输的影响,即光与物体相互作用时可能发生的反弹、折射和散射事件的顺序。这使得具有透明材料或高反射表面(透明塑料,水晶,液体,抛光金属等)的物体超出了当前3D扫描技术的范围。为了克服这些限制,我们一直在研究明确分析由这些物体引起的光传输过程的算法(N. Morris和K.N. Kutulakos, 2005), (K.N. Kutulakos和E. Steger, 2005)。这些算法依赖于从多个视图拍摄的2D照片,并重建光线必须跟踪的单个3D路径,以便到达每个像素。尽管这项工作显然很棘手,但我们的结果表明,光输运的推理可以为具有复杂光学性质的物体提供丰富的表面几何描述。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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