A roughness measure for 3D mesh visual masking

G. Lavoué
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引用次数: 31

Abstract

3D models are subject to a wide variety of processing operations such as compression, simplification or watermarking, which introduce slight geometric modifications on the shape. The main issue is to maximize the compression/simplification ratio or the watermark strength while minimizing these visual degradations. However few algorithms exploit the human visual system to hide these degradations, while perceptual attributes could be quite relevant for this task. Particularly, the Masking Effect defines the fact that a signal can be masked by the presence of another signal with similar frequency or orientation. In this context we introduce the notion of roughness for a 3D mesh, as a local measure of geometric noise on the surface. Indeed, a textured (or rough) region is able to hide geometric distortions much better than a smooth one. Our measure is based on curvature analysis on local windows of the mesh and is independent of the resolution/connectivity of the object. An application to Visual Masking is presented and discussed.
三维网格视觉掩蔽的粗糙度测量
3D模型受到各种各样的处理操作的影响,例如压缩、简化或水印,这些操作会对形状进行轻微的几何修改。主要问题是最大化压缩/简化比率或水印强度,同时最小化这些视觉退化。然而,很少有算法利用人类视觉系统来隐藏这些退化,而感知属性可能与此任务非常相关。特别是,掩蔽效应定义了一个信号可以被具有相似频率或方向的另一个信号的存在所掩盖的事实。在这种情况下,我们引入了三维网格粗糙度的概念,作为表面上几何噪声的局部度量。事实上,纹理(或粗糙)区域能够比光滑区域更好地隐藏几何扭曲。我们的测量是基于网格局部窗口的曲率分析,与物体的分辨率/连通性无关。提出并讨论了视觉掩蔽的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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