A Bayesian approach towards affordance learning in artificial agents

Francesca Stramandinoli, V. Tikhanoff, U. Pattacini, F. Nori
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引用次数: 4

Abstract

Inspired by recent advances proposed in the ecological psychology community, many developmental robotics studies have started to investigate the modeling and learning of affordances in humanoid robots. In this paper we leverage a probabilistic graphical model in place of the Least Square Support Vector Machine (LSSVM) used in a previous experiment, for testing the Bayesian approach towards affordance learning in the iCub robot. We present two experiments related to the learning of the effect consequent from the tapping of objects from several directions and to the pulling of out-of-reach objects by choosing the appropriate tool. The proposed probabilistic graphical model w.r.t the LSSVM not only identifies a regression function for the prediction of the effects of actions but it provides information on the reliability of the predicted values as well.
基于贝叶斯的人工智能体可视性学习方法
受到生态心理学领域最新进展的启发,许多发展机器人研究已经开始研究仿人机器人的可视性建模和学习。在本文中,我们利用概率图形模型代替了之前实验中使用的最小二乘支持向量机(LSSVM),用于测试iCub机器人中可用性学习的贝叶斯方法。我们提出了两个实验,涉及从多个方向敲击物体的效果学习和通过选择合适的工具拉出遥不可及的物体的效果学习。所提出的概率图模型w.r.t LSSVM不仅确定了用于预测动作效果的回归函数,而且还提供了预测值的可靠性信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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