And he built a crooked camera: a mobile visualization tool to view four-dimensional geometric objects

Nico Li, Daniel J. Rea, J. Young, E. Sharlin, M. Sousa
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引用次数: 5

Abstract

The limitations of human perception make it impossible to grasp four spatial dimensions simultaneously. Visualization techniques of four-dimensional (4D) geometrical shapes rely on visualizing limited projections of the true shape into lower dimensions, often hindering the viewer's ability to grasp the complete structure, or to access its spatial structure with a natural 3D perspective. We propose a mobile visualization technique that enables viewers to better understand the geometry of 4D shapes, providing spatial freedom and leveraging the viewer's natural knowledge and experience of exploring 3D geometric shapes. Our prototype renders 3D intersections of the 4D object, while allowing the user continuous control of varying values of the fourth dimension, enabling the user to interactively browse and explore a 4D shape using a simple camera-lens-style physical zoom metaphor.
他还制造了一个弯曲相机:一个移动的可视化工具,用来观察四维几何物体
由于人类感知能力的限制,不可能同时掌握四个空间维度。四维几何形状的可视化技术依赖于将真实形状的有限投影可视化到较低的维度,这往往阻碍了观看者掌握完整结构的能力,或者以自然的3D视角访问其空间结构。我们提出了一种移动可视化技术,使观众能够更好地理解4D形状的几何形状,提供空间自由,并利用观众的自然知识和探索3D几何形状的经验。我们的原型呈现4D物体的3D交叉点,同时允许用户连续控制第四维的不同值,使用户能够使用简单的相机镜头风格的物理变焦隐喻交互式浏览和探索4D形状。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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