Realistic Game Avatars Auto-Creation from Single Images via Three-pathway Network

Jiangke Lin, Lincheng Li, Yi Yuan, Zhengxia Zou
{"title":"Realistic Game Avatars Auto-Creation from Single Images via Three-pathway Network","authors":"Jiangke Lin, Lincheng Li, Yi Yuan, Zhengxia Zou","doi":"10.1109/CoG51982.2022.9893688","DOIUrl":null,"url":null,"abstract":"We propose a novel single image 3D face reconstruction method for realistic in-game avatar auto-creation. Although some existing 3D face reconstruction methods have been able to generate good geometry, there are still some shortages in texture generation, especially diffuse prediction, which limits its application in games or other scenarios. The main problems of these methods include: the details in the photo are not accurately restored, the produced diffuse is over smoothed, or the occlusion and lighting are not correctly removed, and so on. Although some methods collect high-quality 3D face data for neural networks to learn to generate realistic 3D faces, collecting 3D face data is known expensive. To address the above problems, we propose to utilize data from three sources, including single face images, manually inpainted diffuse maps paired with face portraits, and multiple photos of single IDs generated by a pretrained network. To make full use of these data, we propose a three-pathway network architecture that takes face images as input, produces diffuse maps, normal maps, as well as pose and light coefficients. The network parameters are optimized by comparing the rendered results with the input images, along with some other objective functions.","PeriodicalId":394281,"journal":{"name":"2022 IEEE Conference on Games (CoG)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE Conference on Games (CoG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CoG51982.2022.9893688","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

We propose a novel single image 3D face reconstruction method for realistic in-game avatar auto-creation. Although some existing 3D face reconstruction methods have been able to generate good geometry, there are still some shortages in texture generation, especially diffuse prediction, which limits its application in games or other scenarios. The main problems of these methods include: the details in the photo are not accurately restored, the produced diffuse is over smoothed, or the occlusion and lighting are not correctly removed, and so on. Although some methods collect high-quality 3D face data for neural networks to learn to generate realistic 3D faces, collecting 3D face data is known expensive. To address the above problems, we propose to utilize data from three sources, including single face images, manually inpainted diffuse maps paired with face portraits, and multiple photos of single IDs generated by a pretrained network. To make full use of these data, we propose a three-pathway network architecture that takes face images as input, produces diffuse maps, normal maps, as well as pose and light coefficients. The network parameters are optimized by comparing the rendered results with the input images, along with some other objective functions.
通过三通道网络从单个图像自动创建逼真的游戏头像
我们提出了一种新的单图像三维人脸重建方法,用于逼真的游戏角色自动创建。虽然现有的一些3D人脸重建方法已经能够生成良好的几何图形,但是在纹理生成方面仍然存在一些不足,特别是漫射预测,这限制了其在游戏或其他场景中的应用。这些方法的主要问题包括:照片中的细节没有被准确地还原,产生的漫反射过于平滑,或者遮挡和光照没有被正确地去除等等。虽然有一些方法收集高质量的三维人脸数据供神经网络学习生成逼真的三维人脸,但众所周知,收集三维人脸数据的成本很高。为了解决上述问题,我们建议利用来自三个来源的数据,包括单张人脸图像,手动绘制的与人脸肖像配对的漫射地图,以及由预训练网络生成的单个id的多张照片。为了充分利用这些数据,我们提出了一种以人脸图像为输入,产生漫射贴图、法线贴图以及姿态和光系数的三路径网络架构。通过将渲染结果与输入图像以及其他一些目标函数进行比较,优化网络参数。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信