Nurul Nabilah Izzati Binti Ridzuan, Nurfauza Binti Jali, S. K. Jali, Mohamad Imran Bandan, Adrus Bin Mohamad Tazuddin, Lim Phei Chin
{"title":"ARventure: Edutainment Meets Science Mobile Application","authors":"Nurul Nabilah Izzati Binti Ridzuan, Nurfauza Binti Jali, S. K. Jali, Mohamad Imran Bandan, Adrus Bin Mohamad Tazuddin, Lim Phei Chin","doi":"10.1109/ICOCO56118.2022.10031868","DOIUrl":null,"url":null,"abstract":"Despite continuous growth in STEM-associated industries, the number of students pursuing Science, Technology, Engineering, and Mathematics (STEM) related subjects is declining. The implementation of Augmented Reality (AR) in education has the potential to improve not just the students’ conceptual comprehension and knowledge but also critical abilities like problem-solving, cooperation, and communication. This study intends to demonstrate how a mobile application embedded with AR that uses an educational scrapbook as its AR marker platform can improve the learning experience of secondary Malaysian secondary school students studying Science. 30 students across Malaysia were recruited. Their responses were analysed to determine whether the notion of employing a mobile application and scrapbook was feasible. Overall, the System Usability Scale (SUS) results were encouraging (mean=69.83, SD=13.36, n=30), suggesting the possibility of integrating AR as part of the learning medium that could improve the learning experience in Science subjects.","PeriodicalId":319652,"journal":{"name":"2022 IEEE International Conference on Computing (ICOCO)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE International Conference on Computing (ICOCO)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICOCO56118.2022.10031868","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Despite continuous growth in STEM-associated industries, the number of students pursuing Science, Technology, Engineering, and Mathematics (STEM) related subjects is declining. The implementation of Augmented Reality (AR) in education has the potential to improve not just the students’ conceptual comprehension and knowledge but also critical abilities like problem-solving, cooperation, and communication. This study intends to demonstrate how a mobile application embedded with AR that uses an educational scrapbook as its AR marker platform can improve the learning experience of secondary Malaysian secondary school students studying Science. 30 students across Malaysia were recruited. Their responses were analysed to determine whether the notion of employing a mobile application and scrapbook was feasible. Overall, the System Usability Scale (SUS) results were encouraging (mean=69.83, SD=13.36, n=30), suggesting the possibility of integrating AR as part of the learning medium that could improve the learning experience in Science subjects.