J. Golliot, M. Timsit, Cathy Herrera, Elodie Fontugne, A. Abellard, M. Durampart
{"title":"Specification, Use and Impact of the Persuasive Serious Game S'TIM in a Rehabilitation Process for Patients with Dysexecutive Syndrome","authors":"J. Golliot, M. Timsit, Cathy Herrera, Elodie Fontugne, A. Abellard, M. Durampart","doi":"10.1145/3194658.3194687","DOIUrl":null,"url":null,"abstract":"The aim of this multidisciplinary study is to specify and develop a Serious-Game (SG) to immerge patients with a dysexecutive syndrome in a virtual word. With an elaborate scenario and various challenges, the SG we named S'TIM is used on a robotised and easy-to-use touch table. The high stakes for patients are firstly to break anosognosia and intrinsically motivate patients to implicate them in their rehabilitation; Secondly to enable them to reach a sufficient metacognition level to develop their own strategy and select the most relevant in each context. Finally, to facilitate these strategies transfer in daily-life. Changes in organisations will also be observed.","PeriodicalId":216658,"journal":{"name":"Proceedings of the 2018 International Conference on Digital Health","volume":"117 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-04-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2018 International Conference on Digital Health","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3194658.3194687","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The aim of this multidisciplinary study is to specify and develop a Serious-Game (SG) to immerge patients with a dysexecutive syndrome in a virtual word. With an elaborate scenario and various challenges, the SG we named S'TIM is used on a robotised and easy-to-use touch table. The high stakes for patients are firstly to break anosognosia and intrinsically motivate patients to implicate them in their rehabilitation; Secondly to enable them to reach a sufficient metacognition level to develop their own strategy and select the most relevant in each context. Finally, to facilitate these strategies transfer in daily-life. Changes in organisations will also be observed.