Simulating Virtual Humans Crowds in Facilities

D. Schaffer, Conrado Boeira, G. Rockenbach, Guilherme Maurer, A. Antonitsch, S. Musse
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引用次数: 1

Abstract

The area of crowd simulation has been widely explored in several contexts from entertainment to safety purposes. In this paper we present an approach to simulate the evacuation of crowds in facilities such as hospitals, geriatric clinics, orphanages and etc, where agents adopt different profiles, e.g. workers, patients and families. We use Snook tables to parametrize the effort of people to push patients impacting the people speed when evacuating in this specific context. This model can be applied in games, although our main goal is to contribute with safety systems by computing evacuation times and finding out the number of trained people needed in different scenarios. To control the motion of people in crowds and to avoid collisions we use BioCrowds, but any other crowd simulator could be used as well. Results indicate that the total evacuation time is reduced by having more trained workers, smaller hospital floors and an approximately similar number of rescuers and dependents number of patients and rescuers. In addition, we compare our method with another simulation in a hospital and obtained results were coherent.
模拟设施中的虚拟人群
从娱乐到安全目的,人群模拟领域已被广泛探索。在本文中,我们提出了一种方法来模拟医院,老年诊所,孤儿院等设施中的人群疏散,其中代理人采用不同的配置文件,例如工人,患者和家庭。我们使用Snook表来参数化人们推病人的努力,在这种特定的情况下,当疏散时影响人们的速度。这个模型可以应用于游戏中,尽管我们的主要目标是通过计算疏散时间和找出不同场景中所需训练人员的数量来为安全系统做出贡献。为了控制人群中的运动并避免碰撞,我们使用了BioCrowds,但任何其他人群模拟器也可以使用。结果表明,训练有素的工作人员越多,医院楼层越小,救援人员数量和病人和救援人员家属数量大致相同,总疏散时间就会缩短。此外,我们还将该方法与另一种医院的模拟进行了比较,得到了一致的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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