PHENOMENAL AND ACCESS CONSCIOUSNESS AND THE "HARD" PROBLEM: A VIEW FROM THE DESIGNER STANCE

A. Sloman
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引用次数: 84

Abstract

This paper is an attempt to summarise and justify critical comments I have been making over several decades about research on consciousness by philosophers, scientists and engineers. This includes (a) explaining why the concept of "phenomenal consciousness" (P-C), in the sense defined by Ned Block, is semantically flawed and unsuitable as a target for scientific research or machine modelling, whereas something like the concept of "access consciousness" (A-C) with which it is often contrasted refers to phenomena that can be described and explained within a future scientific theory, and (b) explaining why the "hard problem" is a bogus problem, because of its dependence on the P-C concept. It is compared with another bogus problem, "the 'hard' problem of spatial identity" introduced as part of a tutorial on semantically flawed concepts. Different types of semantic flaw and conceptual confusion not normally studied outside analytical philosophy are distinguished. The semantic flaws of the "zombie" argument, closely allied with the P-C concept are also explained. These topics are related both to the evolution of human and animal minds and brains and to requirements for human-like robots. The diversity of the phenomena related to the concept "consciousness" as ordinarily used makes it a polymorphic concept, partly analogous to concepts like "efficient", "sensitive", and "impediment" all of which need extra information to be provided before they can be applied to anything, and then the criteria of applicability differ. As a result there cannot be one explanation of consciousness, one set of neural associates of consciousness, one explanation for the evolution of consciousness, nor one machine model of consciousness. We need many of each. I present a way of making progress based on what McCarthy called "the designer stance", using facts about running virtual machines, without which current computers obviously could not work. I suggest the same is true of biological minds, because biological evolution long ago "discovered" a need for something like virtual machinery for self-monitoring and self-extending information-processing systems, and produced far more sophisticated versions than human engineers have so far achieved.
现象和接近意识和“困难”问题:从设计师的立场来看
这篇论文试图总结和证明我几十年来对哲学家、科学家和工程师关于意识的研究所做的批判性评论。这包括(a)解释为什么Ned Block定义的“现象意识”(P-C)概念在语义上是有缺陷的,不适合作为科学研究或机器建模的目标,而像“访问意识”(a - c)这样的概念,它经常与之对比,指的是可以在未来的科学理论中描述和解释的现象,(b)解释为什么“难题”是一个伪问题。因为它依赖于P-C概念。它与另一个虚假的问题——“空间同一性的‘硬’问题”——进行了比较,这是作为语义上有缺陷的概念的教程的一部分介绍的。在分析哲学之外通常不被研究的不同类型的语义缺陷和概念混淆被区分出来。与P-C概念密切相关的“僵尸”论点的语义缺陷也得到了解释。这些主题既与人类和动物的思想和大脑的进化有关,也与对类人机器人的要求有关。与通常使用的“意识”概念相关的现象的多样性使其成为一个多态概念,部分类似于“高效”,“敏感”和“障碍”等概念,所有这些概念在应用于任何事物之前都需要提供额外的信息,然后适用性标准不同。因此,不可能有一种对意识的解释,一组对意识的神经关联,一种对意识进化的解释,也不可能有一种意识的机器模型。每一种我们都需要很多。我提出了一种基于麦卡锡所谓的“设计师立场”的进步方式,使用运行虚拟机的事实,没有虚拟机,当前的计算机显然无法工作。我认为生物思维也是如此,因为生物进化很久以前就“发现”了对自我监控和自我扩展信息处理系统的虚拟机器之类的东西的需求,并产生了比人类工程师迄今为止所取得的成就复杂得多的版本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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