Intelligent Control Application of Unity + Playmaker Based on Physical Simulation Trolley Experiment

Qi Bingchao
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Abstract

Physical simulation is also called physical simulation. The general simulation process is based on physical properties and geometry similarity, and other properties remain unchanged.Physical simulation in the field of education experiment through computer experimental equipment, teaching content, teacher guidance and students operation organic integration, through the simulation of experimental environment, strengthen the students’ understanding of physical ideas and methods, the structure and principle of instrument, can achieve difficult practical experiment, realize the practical ability, learning experimental skills, the purpose of deepening physical knowledge.Moreover, in experiments in other fields, physical simulation can reduce the experimental cost and increase the experimental volume, so as to obtain more physical data.As a game engine, Unity’s performance and its own strong physical simulation performance makes Unity a powerful physical simulation platform.This paper is based on the physical properties of the Unity itself and the visual programming plugin Playmaker, without code, and this method is also applicable to digital media related majors such as game production.It greatly reduces the threshold of interactive programming, simplifies the realization difficulty of small car control in physical simulation, and truly achieves the combination of art and technology.
基于物理仿真小车实验的Unity + Playmaker智能控制应用
物理仿真也叫物理仿真。一般的模拟过程是基于物理性质和几何相似性,其他性质保持不变。物理模拟教育实验领域通过计算机实验设备、教学内容、教师指导和学生操作的有机结合,通过模拟实验环境,加强学生对物理思想和方法、仪器结构和原理的理解,可以达到高难度的实际实验,实现动手能力的培养,学习实验技能,加深物理知识的目的。此外,在其他领域的实验中,物理模拟可以降低实验成本,增加实验体积,从而获得更多的物理数据。作为游戏引擎,Unity的性能和自身强大的物理模拟性能使Unity成为一个强大的物理模拟平台。本文基于Unity本身的物理属性和可视化编程插件Playmaker,无需代码,这种方法也适用于游戏制作等数字媒体相关专业。大大降低了交互编程的门槛,简化了小车控制在物理仿真中的实现难度,真正实现了艺术与技术的结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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