{"title":"Intelligent Control Application of Unity + Playmaker Based on Physical Simulation Trolley Experiment","authors":"Qi Bingchao","doi":"10.1109/TOCS53301.2021.9689001","DOIUrl":null,"url":null,"abstract":"Physical simulation is also called physical simulation. The general simulation process is based on physical properties and geometry similarity, and other properties remain unchanged.Physical simulation in the field of education experiment through computer experimental equipment, teaching content, teacher guidance and students operation organic integration, through the simulation of experimental environment, strengthen the students’ understanding of physical ideas and methods, the structure and principle of instrument, can achieve difficult practical experiment, realize the practical ability, learning experimental skills, the purpose of deepening physical knowledge.Moreover, in experiments in other fields, physical simulation can reduce the experimental cost and increase the experimental volume, so as to obtain more physical data.As a game engine, Unity’s performance and its own strong physical simulation performance makes Unity a powerful physical simulation platform.This paper is based on the physical properties of the Unity itself and the visual programming plugin Playmaker, without code, and this method is also applicable to digital media related majors such as game production.It greatly reduces the threshold of interactive programming, simplifies the realization difficulty of small car control in physical simulation, and truly achieves the combination of art and technology.","PeriodicalId":360004,"journal":{"name":"2021 IEEE Conference on Telecommunications, Optics and Computer Science (TOCS)","volume":"66 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Conference on Telecommunications, Optics and Computer Science (TOCS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TOCS53301.2021.9689001","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Physical simulation is also called physical simulation. The general simulation process is based on physical properties and geometry similarity, and other properties remain unchanged.Physical simulation in the field of education experiment through computer experimental equipment, teaching content, teacher guidance and students operation organic integration, through the simulation of experimental environment, strengthen the students’ understanding of physical ideas and methods, the structure and principle of instrument, can achieve difficult practical experiment, realize the practical ability, learning experimental skills, the purpose of deepening physical knowledge.Moreover, in experiments in other fields, physical simulation can reduce the experimental cost and increase the experimental volume, so as to obtain more physical data.As a game engine, Unity’s performance and its own strong physical simulation performance makes Unity a powerful physical simulation platform.This paper is based on the physical properties of the Unity itself and the visual programming plugin Playmaker, without code, and this method is also applicable to digital media related majors such as game production.It greatly reduces the threshold of interactive programming, simplifies the realization difficulty of small car control in physical simulation, and truly achieves the combination of art and technology.