Requirements Elicitation for Virtual Reality Products - A Mapping Study

Sai Anirudh Karre, Raghav Mittal, R. Reddy
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Abstract

Software practitioners use various requirement elicitation methods to produce a well-defined product. These methods impact the software product’s eventual traits and target a particular audience segment. Virtual Reality(VR) products are no different from this influence. With the notable rise in product offerings across various domains, VR has become an essential technology for the future. Nevertheless, the type of methods practiced for requirement elicitation still has not been thoroughly studied. This paper presents a mapping study on requirement elicitation methods practiced by VR practitioners in academia and industry. We consolidated our observations based on their popularity in the practitioner community. Further, we present our insights on the necessary and sufficient conditions to conduct VR requirement elicitation using the identified methods to benefit the VR practitioner community.
虚拟现实产品的需求引出——一项测绘研究
软件从业者使用各种需求引出方法来生成定义良好的产品。这些方法会影响软件产品的最终特征,并针对特定的受众群体。虚拟现实(VR)产品也不例外。随着各个领域产品的显著增加,虚拟现实已经成为未来的一项重要技术。然而,需求引出的实践方法类型仍然没有得到彻底的研究。本文对学术界和工业界的虚拟现实从业者实践的需求激发方法进行了映射研究。我们根据它们在从业者群体中的受欢迎程度巩固了我们的观察结果。此外,我们提出了我们对使用确定的方法进行虚拟现实需求启发的必要和充分条件的见解,以使虚拟现实从业者社区受益。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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