{"title":"Requirements Elicitation for Virtual Reality Products - A Mapping Study","authors":"Sai Anirudh Karre, Raghav Mittal, R. Reddy","doi":"10.1145/3578527.3578536","DOIUrl":null,"url":null,"abstract":"Software practitioners use various requirement elicitation methods to produce a well-defined product. These methods impact the software product’s eventual traits and target a particular audience segment. Virtual Reality(VR) products are no different from this influence. With the notable rise in product offerings across various domains, VR has become an essential technology for the future. Nevertheless, the type of methods practiced for requirement elicitation still has not been thoroughly studied. This paper presents a mapping study on requirement elicitation methods practiced by VR practitioners in academia and industry. We consolidated our observations based on their popularity in the practitioner community. Further, we present our insights on the necessary and sufficient conditions to conduct VR requirement elicitation using the identified methods to benefit the VR practitioner community.","PeriodicalId":326318,"journal":{"name":"Proceedings of the 16th Innovations in Software Engineering Conference","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 16th Innovations in Software Engineering Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3578527.3578536","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Software practitioners use various requirement elicitation methods to produce a well-defined product. These methods impact the software product’s eventual traits and target a particular audience segment. Virtual Reality(VR) products are no different from this influence. With the notable rise in product offerings across various domains, VR has become an essential technology for the future. Nevertheless, the type of methods practiced for requirement elicitation still has not been thoroughly studied. This paper presents a mapping study on requirement elicitation methods practiced by VR practitioners in academia and industry. We consolidated our observations based on their popularity in the practitioner community. Further, we present our insights on the necessary and sufficient conditions to conduct VR requirement elicitation using the identified methods to benefit the VR practitioner community.