Avatars and identification in online communication

Krunoslav Bedi, Suzana Sestan, N. Z. Hrustek
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Abstract

The purpose of the research is to identify the factors of the visual identification by means of graphically shaped elements – avatars. In the contemporary times of the online games, communication and visual domination, the virtual identification by means of avatars qualifies as an inevitable element of the visual distinction and identification. Within an online course that was taken by means of Moodle LMS, 'Manipulating images with GIMP', the students were given the opportunity of setting up avatars in order to create visual identities.
网络交流中的化身与身份识别
研究的目的是通过图形化的元素——化身来识别视觉识别的因素。在网络游戏、交流和视觉统治的当代,以化身为手段的虚拟识别成为视觉区分和识别的必然要素。在通过Moodle LMS进行的在线课程“用GIMP操纵图像”中,学生们有机会设置虚拟形象,以创建视觉身份。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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