Qos support for distributed multimedia communications

F. Garcia, D. Hutchison, A. Mauthe, N. Yeadon
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引用次数: 30

Abstract

The nature of distributed multimedia applications is such that they require multipeer communication support mechanisms. Multimedia traffic needs to be delivered to end-systems, networks and end-users in a form that they can handle while satisfying the constraints imposed by the multimedia application. Quality of Service (QoS) mechanisms are required that can ensure full quality media playout at high-performance workstations while at the same time providing appropriately filtered lower quality media for playout at low-end systems. Existing multicast support mechanisms are deficient for this purpose, in a heterogeneous environment, because they work on a lowest common denominator premise where the quality provided depends on the least capable link or node involved in the multicast session. In this paper we discuss a QoS model to provide receiver-dependent QoS based on filtering techniques, and we present initial experimental results.
对分布式多媒体通信的Qos支持
分布式多媒体应用程序的性质决定了它们需要多点通信支持机制。多媒体流量需要以终端系统、网络和终端用户能够处理的形式传送给终端系统、网络和终端用户,同时满足多媒体应用程序所施加的限制。需要服务质量(QoS)机制,以确保在高性能工作站中播放全质量的媒体,同时为低端系统中的播放提供适当过滤的低质量媒体。在异构环境中,现有的多播支持机制对于这一目的是有缺陷的,因为它们工作在最低公约数的前提下,所提供的质量取决于多播会话中涉及的能力最低的链路或节点。在本文中,我们讨论了一种基于过滤技术的QoS模型,以提供与接收方相关的QoS,并给出了初步的实验结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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