{"title":"A fast linear shape from shading","authors":"P. Tsai, M. Shah","doi":"10.1109/CVPR.1992.223187","DOIUrl":null,"url":null,"abstract":"A method for computing depth from a single shaded image is presented. Discrete approximations for p and q using finite differences are used, and the reflectance in Z/sub ij/ is linearized. The method is faster, since each operation is purely local. In addition, it gives good results for spherical surfaces, in contrast to other linear methods.<<ETX>>","PeriodicalId":325476,"journal":{"name":"Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1992-06-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"43","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 1992 IEEE Computer Society Conference on Computer Vision and Pattern Recognition","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CVPR.1992.223187","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 43
Abstract
A method for computing depth from a single shaded image is presented. Discrete approximations for p and q using finite differences are used, and the reflectance in Z/sub ij/ is linearized. The method is faster, since each operation is purely local. In addition, it gives good results for spherical surfaces, in contrast to other linear methods.<>